[RPG] How to convince players to trust me, as the player, after the character got possessed

dnd-5egroup-dynamicsroleplaying

Recently during a session, my wizard was possessed and her personality was changed to to be, as described by the DM, "She's in charge, and doesn't like it when people don't listen to her. She'll do whatever she has to to get her way."

Shortly after, while attempting to play this new role, I demanded my group go down a certain hallway. When someone objected, I cast Charm Person on them successfully. I then said again to go down the hall. This lead to a discussion about me personally just trying to take over and get what I want. I tried to convince them I was just roleplaying, but it seemed that didn't stick.

How can I convince my group to trust me as a player again?

I did talk to the DM, and she tried to help. But the possession happened away from the group (players had no idea), they tried to chalk it up to favoritism. I can't tell them about the possession at the request of the DM.

Best Answer

Talk to your DM, ask them to support you

The problem right now is that your players are clearly getting upset that, at least from their perspective, you're a misbehaving player. That's not strictly your fault: your DM has possessed your character, and is forcing them to misbehave. But the players don't know this, and it sounds like they've misinterpreted your attempts to convey this mechanical impact as an extra-diegetic behavioral change on your part. In essence, they've mistakenly come to the conclusion that you're behaving with My Guy Syndrome.

You need your DM to reassure the players that you're properly role-playing your character for the circumstances they are in.

Your DM should consider abandoning the "Surprise Factor" of the possession

If your players remain unconvinced that you're role-playing your character correctly, or are unwilling to play a game where one of their players is actively sabotaging them, then the DM should directly reveal, either through some kind of Deus-ex-GM move or out-of-character, that your character has been possessed, causing them to act weird. Character surprises like this need to be handled delicately, and from the way you've described the situation, it sounds like your DM didn't handle this situation correctly; it might be best to just cut their losses at this point, instead of dragging out the situation to whatever conclusion they were planning and further angering your fellow players in the process.