[RPG] How to create Plants in 3.5e

dnd-3.5eepic-tierpowersspells

Our campaign is plodding along steadily and we are approaching the various character made Demiplane levels of play. These demiplanes are full of non living materials, but this question can be applied to any place where there is no vegetation.

So how does a character of whatever class create permanent, living plants? The druid spell plant growth does not work on barren ground – it requires existing plants to modify. From create object spells, and minor/major creation, we were only able to infer the components were organic material, like a wooden box or hemp rope, but saw no indication anything was actually living.

Dark Sun used to have several foliage/garden spells, for example: Tree Growth, Create Oasis, Prolific Vegetation, Prolific Forestation, Hasten Crops, and many related weather/climate spells.

Is the creation of a plant, such as grass, a rose bush, or an oak tree, something that demands Epic level spells? And which seed(s) would you use if that's the case?

Best Answer

If you do not need a magic/spell based solution then I would continue reading my answer below.
If however you want a specific spell then I would welcome others to provide solutions :)

Non-magic based answer
I think perhaps the simplest answer would be to carry a small bag of seeds/organic materials that can then be "planted" and used a a source material for the druid spells you have already mentioned.

For example, if the character(s) were to collect a patch of moss and a handful of soil to go with it (easy to keep alive and transport). Then, upon reaching the barren destination, dump the soil/moss mixture onto the ground thereby changing it from "barren" to "not barren".

There may be other, magic-based, ways of doing this but I tend to prefer solutions of least effort :)

Related Topic