[RPG] How to deal with a ‘bump on a log player’ who doesn’t really do anything except when told

problem-players

I GM a World of Darkness group every other weekend, and I've come across what I like to call a "Bump-on-a-log" player. This player has been with my game since I started it up, and we're now transistioning from a post-apoc core WoD story to a more modern HtV game.

The problem is that I can't seem to get him to really invest himself in his character. Back in my last game, I would repeatedly try to get him to engage in conversation or action with his character outside of the bare bones that a character must do to the point where some of my NPCs are more three dimensional than he is.

I have tried making a session geared more towards his character's specialties, which at the time was improvised engineering (think MacGyver). He instead sits there like a bump on a log and waits for other players or myself to tell him what to do.

Now with this transistion, he looks at the purely immense character options that HtV provides, and he can't come up with anything. He doesn't really seem to be even trying that hard. He says he's used to playing spell and sword fantasy, but to me it seems more like a new symptom of the same issue.

I'm trying not to just say, "Well sucks to be you" and going on without him, but honestly, I'm running out of ideas on how to help. I have supplied full-character ideas of people I would personally love to play as well as recommended some organizations and supplemental material to look at. He's had over a month to work on it and still nothing. The game is this weekend.

I want him to be a better roleplayer, but I just don't know if that's feasible. Does anybody have any advice on how I should handle this?

I think he might just be following the stream of play more than making any decisions for himself. He seems to defer to other players to make the decisions for his character, even when its just him and one other person and the other person's character doesn't have any of the applicable skills for the situation. Acolyte – The problem is I can't get him to MAKE a character. I've done everything I can to get him with a character outside of stating one out and plopping the paper down in front of him saying, "Play this"

Best Answer

Maybe he's a Watcher

In the Dungeons and Dragons 4th Edition book "Dungeon Master's Guide" there exists some very useful advice for running the game that is applicable to nearly every RPG out there. One section of advice addresses different player personalities, including the idea of "the Watcher."

A watcher is a casual player who comes to the game because he wants to be part of the social event. A watcher might be shy or just really laid back. He wants to participate, but he doesn't really care if he’s deeply immersed, and he doesn't want to be assertive or too involved in the details of the game, rules, or story. He enjoys the game by being part of a social circle.

It sounds to me like this person wants to be a part of your group, but doesn't want to get involved in the game mechanics of character creation. Why not make a character for this player, and give them very explicit cues to use that character's abilities from time to time?

Instead of trying to turn the player into something he's not (a better role-player) you might just accept and be thankful to have someone willing to participate and find ways to accommodate rather than educate.