[RPG] How to deal with a PC trying to kill another

adnd-2eplayer-vs-player

Let me start off by saying this is totally my fault. There's nobody to blame but me. Our regular group couldn't get together, and the one guy who could make it had said he was interested in learning more about the new BBEG, so I set up a dream session designed for that player only. For very good plot reasons, the BBEG wants one of the party members in particular dead, and had captured this PCs family to bribe him to kill said character. I knew he wouldn't do it because he's not that type of character.

Then another one of my players asked if he could join last minute, and I had no time to change what I'd planned at all, so I just went with it. I threw that decision in there for moral ambiguity, which is a staple of this campaign, and I wasn't expecting them to take the deal. However, the second PC seems to have taken it as a challenge. He made a counter offer to the BBEG and set up a deal to get a personal reward if he's the one who kills him. The kicker: he could've asked for a wish from this guy, because he's THAT powerful, but he offered to end another PC's life for a book on smithing katanas (of which he already has one). He's been texting me non-stop for weeks about how he's planning to not just kill the other character's player, but to flat out destroy his soul so he can never come back. I'm so stressed about this derailing this plot, which I've spent around 8 months planning for them, or breaking the friendships in the group, or dismantling the party, that I've been losing sleep.

How exactly do I approach this? Do I let him perma-kill another player? Do I tell him I'm sorry and give him the book if he just promises not to do it? Do I give the other player some sort of Deus Ex Machina escape plan? I'm at a loss.

Best Answer

Roleplaying games are rarely perfectly balanced even for their intended use of PvE. PvP balance is nonexistant. It all comes down to who has the most access to and the most incluence on the DM. That's no fun, that's metagaming to the extreme.

Take AD&D 2. All it needs for your PC killer is to say "Next night when all of them sleep during my watch, I slit all their throats". That's it. By RAW, that's all it needs to kill a party of sleeping, defenseless people. Not even a dice roll is necessary. There's no challenge in it. At all.

What I have seen done is that the DM let the PC kill the others, then gave him his reward and told the story how he was never happy with his reward and always paranoid and got killed by the BBEG's henchmen after the BBEG won because nobody opposed him. That's a pretty clear message from the DM to the players to not do this, or there will be no fun.

Personally, I'm a grown-up and I don't need such a time-intensive way of bringing simple messages across. Just sit down and tell people what you want and don't want from the game. Not wanting a game where the team plots and kills each other is perfectly fine. You said it was your mistake it started (1), so own up to it and correct the mistake. Sit down with the scheming player and tell him you are sorry and it was your fault he misunderstood your intentions. Nevertheless, you would like to change how this plays out. You can offer him a way out (like in turn betraying the BBEG and gaining a reward that way) or you can hope you have a mature group where people are motivated by having fun together without being rewarded for every step they take.

If your players want to have some PvP fun once in a while, suggest a boardgame. Boardgames are balanced around all players trying to get each other. They can be fun, too. And they don't ruin another persons time-investment.


(1) It takes a special kind of player to actually take your offer. Anybody at the table should know that killing another player character unfairly (and there is no other way in RPGs) will diminish another players fun. Not another characters fun, another players fun. Make sure you really want such a player in your group. Such a behavior is anti-social and you are trying to have fun with a social activity.