[RPG] How to deal with a player that contributes nothing

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A few weeks ago, I began a new campaign with some newer players, and for the most part they have jumped right in. They may need some strategy work, but they do fine (partially due to me sending them monsters with equally bad tactics.) One of my players, however, doesn't quite seem to take the game seriously or consider that their character's actions should be their own, rather than the actions of the person controlling them.

The player in question is a guy I'm gonna call Will for privacy purposes. Will had tried to play the edgiest character they could comprehend, a Vampiric Blood Hunter. I was able to talk him out of this, as I have no experience with both the race and class. So Will decided to play one of the most stereotypical CN rogues that I have ever seen. Now, this is not the main problem with Will's character. The major disruption to the table is Will's character attempting to seduce every single male character we encounter by failing charisma checks and generally ruining all of the party's social encounters with cheesy pickup lines and bizarre and/or explicit pop culture references. Whenever we go into combat, Will is almost always sleeping, and, if not asleep, makes no attempt to help their own party in any way. One example was when the party's camp was attacked by a band of dimwitted bandits, and Will's character stayed inside the wagon with his dog, instead of going outside to inspect the obvious sounds of fighting and screaming party members.

They have not actually complained directly to me, but there is generally a bunch of appeals to that player to "not do that." For example, when the player was hiding in the wagon for no reason, the other player characters were constantly yelling for that Will's character to come help, getting more and more annoyed, and there are generally groans all around when Will decides to attempt to seduce something.

I want Will to engage more constructively in the game, but it seems that he doesn't want to take the game seriously in the least, bursting into half hour fits of laughter in the middle of the game and talking about stuff that is completely out of context. I don't know what to do about it, but I don't want to kick Will as his sister and friends are in the group, and it may hurt his self-esteem.

Best Answer

This needs to be dealt with out of game

Although other answers are advocating punishing his behaviour, of what I've seen of various other Q&As, that rarely works, since the problem is actually a real-world problem, not a game problem, and that is that this player's behaviour is negatively impacting the fun of the other players, and you, the DM (you count as a player for the purposes of "are you having fun?").

Although there is no right way to play D&D, it's fair to say that he's playing it the wrong way; ultimately, D&D is a game about team work, and he's actively refusing to be part of the team, even when the other characters and players are asking him to join in. The equivalent is a group of friends meeting up to watch a film together, and one person is playing on a handheld gaming device with the volume turned all the way up, or having a loud conversation on their phone next to everyone else, just because that's what they want to do, to the detriment of everyone else's fun.

What I'd recommend first is talking to the player separately, away from the group. Tell him about how his character's actions (which is actually your player's behaviour, since characters can't do anything by themselves; see also "My Guy Syndrome") is negatively impacting the fun of the other players, including you (remember, you are a player too), specifically the constant seductions and refusing to join in with combat that affects the whole team. He will either claim that he'll try to change, or he'll refuse to see the problem.

The problem here is a social one, so try to keep the focus away from "that's not how you play D&D", or "I don't like your character", but more on the real problem: "Your choices are making me/us uncomfortable", and "I'm/we're not enjoying the game as much as we could because of this" (if you use "us" or "we're", it might be worth confirming this with the others first away from Will so that you aren't putting words in their mouths).

If this fails to work (meaning, even after the conversation, the behaviour persists, especially if he refuses to see the problem), then what you need is a session 0 (if you had one already, you can have another). This is where the group gets together to discuss the game, specifically the tone of the game (i.e. not trying to seduce everything, which often makes a lot of people uncomfortable; there are other Q&A's on this site about players doing this and upsetting their fellow players in the process) and what you each expect from each other (i.e. actually help out in combat, don't just sit in a wagon and play with your dog).

If Will's behaviour still doesn't improve, this is where you need to discuss with the group (minus Will) about kicking him out. At this point, you've at least shown that you've tried to encourage him to improve, but he's just not respecting the rest of you. Hopefully they will see at this point that Will has brought this on himself, and even if you push your decision through (i.e. if others are saying "give him another chance", but you're like "No, he's had enough chances and I don't think he's going to improve"), then at least the onus of responsibility is on him now.

And as harsh as this may sound, with regards to hurting his self-esteem, some people will only learn the hard way, and you cannot pander to him indefinitely without teaching him that his actions have no consequences, and he therefore doesn't ever need to improve his behaviour or learn to respect others. You never know, it might take being kicked out to make him realise that he needs to play nice, and once he's learned his lesson, if he does actually want to play, he could even be invited back in on the proviso that he doesn't behave how he did before?