[RPG] How to deal with a player who “jumps the gun” with premature rules-lawyering

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My question is somewhat similar to this question, however I feel I have a different situation in which my question is not covered by the answers stated.

I have a player in my campaign group of 5 players who is constantly "jumping the gun" on a lot of my custom built scenarios. I've seen this as very typical of a rule lawyer, however I do not believe he is doing this out of malice/etc., just simply not understanding the situation fully. I should note, I try to always adhere to the RAW, and I make sure all players are aware that if you can prove it is RAW then it will be used. Here is a better example from a recent campaign we played…

  • Players entered a crypt to fight the main boss. Players (through
    trial & error) discovered his AC was 18.
  • RuleLaywer argued that it
    was too high given their level, and impossible to get that high if I
    had used the monster manuel/etc.
  • I told him it was done using the
    rules, exactly as written with no hand-waving, he simply did not know
    the full details yet.
  • RuleLawyer then proceeded to be toxic for the
    rest of the fight making jabs every time someone missed an attack (to
    my annoyance, even on rolls of 1-2).
  • Party killed the boss, and
    looted his body, he was wearing some magical armor that improved his AC, that the party then took. (The armor was from the DMG, and I even had lore around how he obtained the armor (that the players discovered shortly afterward).)
  • Player then stopped complaining, since he now understood the full details.

He is a long-standing member of the group, so it's not that he's new. He is also not new to RPGs. His problem seems to generally be more along the lines of, "I think this is not fair — even though I don't know the entire situation". Kind of like a rule lawyer who only read ¾ of the book before quoting rules.

I know indirectly that his actions have bothered more than just me. I've had at least one other player come to me saying they were annoyed by his attitude, saying something along the lines of "I wish he would just play the game and stop making a big deal about this and being so snarky". Although I have to take that with a grain of salt since I don't think that player likes him very much (out of campaign).

How would you generally deal with someone like this? I don't want to have to give out story/etc. aspects of the campaign in advance just so he does not complain, since it would ruin the exploration of the campaign.

Best Answer

I suspect that there is an underlying issue here which has little or nothing to do with the rules. He's not "lawyering" in the usual sense - probing the DM to see what loopholes he can exploit. What I gather from the description is that he's second-guessing the DM with regards to how difficult the encounter is.

Personally, I would do two things. First of all, I would have a discussion with your players about allowing DM creativity. For most of us DMs, a huge part of the fun of DMing is being able to create encounters, plots and schemes using this wonderful medium. When the players start second-guessing the DM over such details, it takes away from your fun. You had fun creating that encounter and hoped that it would be a source of fun for the players, too. The kvetching worked against that. Be clear on this: DM's should get to have fun.

Second, I would talk to that player about what was the real trigger there. Is it really that he views D&D as an entirely closed gaming system and any deviation from the canon is bad-wrong-fun? Was he worried about a potential TPK and thought that you were expressing a mean streak? Or perhaps he's a frustrated DM himself and can't help but put himself "behind the DM screen"? He might not know himself, but hopefully you can tease that bit of information out of him. If it's the first item, then continue that discussion about creativity. If it's the second, then he'll probably get over it after you play for a while and he gets used to your style. If it's the third, you might find ways to involve him in your DMing - perhaps he can design your next big boss encounter for you, or you can busy him by arranging for the party to obtain a stronghold which he needs to populate with guards and traps.

TL;DR: Talk it out. Express why this incident bothered you, establish the parameters for your own fun, find out what bothered him, and take his concerns into account in future games.