I am the DM for a group of players, 4 of which are very new to the game, and one of which is a very experienced player.
I have run into a problem now where the experienced player is effectively trying to play everyone else's characters (telling them what they should be doing, getting frustrated when they don't do what he says, etc..). This player is also a massive rules lawyer, making it rather frustrating for me. He argues against rules he dislikes, and tries to get me to change rules unfavorable to him. Example: He got into a 10 minute argument trying to get me to change the damage vulnerabilities of animated rugs to include fire because he thought they should, and he was a fire elemental at the time.
Additionally, he continues to play optimized characters that make it difficult to form encounters of any kind, because if an encounter works against him, he complains about how I am "specifically trying to nerf his character because he knows how to play." Specifically, the optimized character issue is an Aarakokra druid. Flies above you, turns into an elephant. He complains when I put anything that can hit him when he's in air.
I have tried to talk to him about it, but he won't back down from his position, and I'm not sure what to do. I would respectfully ask him to leave, but I DM at an after-school intramural (high school) and I am unable to make him leave, because of the nature of school clubs. We are both students. We have a faculty advisor, but they don't understand the issue.
And everyone agreed to let me DM at the beginning because I was the only one with DM experience. We have run and enjoyed one campaign together already.
Anyone dealt with a similar situation and had a solution work for them?
Best Answer
There are several issues with this player, so let's split this into manageable chunks:
Pushy player
Telling other players what to do is simply not acceptable. This rule should be stated clearly, and repeated before each session if needed. There are specific exceptions when telling others what to do is OK, like:
If someone tries to tell others what to do, the only course of action that ever worked for me (and I DMed in a RPG club with little control over who plays my game) was to pause game and say something like:
* half of the time this part was a bluff on my side and I didn't really believe they want to help, but very useful bluff that lowered the chance to further antagonize problem player.
This sets borders quite firmly and gives control back to player who should have it. If "Josh" is still frustrated and trying to tell other players what to do, all you can really do is to repeat the process. You need to set borders and make it clear you will not allow them to be changed, and game will not continue with him acting this way.
Sometimes 1 on 1 conversation after session can be helpful:
That should be a good start. Your club has some supervisor, I'm sure. If you ever need to repeat this 1 on 1 talk, invite said supervisor. You cannot tell problem player to behave or leave. Supervisor can.
A massive rules lawyer
If he is not respectful, then there is little you can do:
If he is respectful, employ him!
I have a player who is massive rule lawyer. When party is leveling up, I can let him answer most of the questions knowing that he won't make any rulings on his own, and anything he will tell other players will be strict RAW. Takes massive load off my shoulders. I can give him XP number for encounter and forget the math. I can ask him about spells I don't remember so I do not need to browse a sourcebook. This works great because I have help I need, he feels important (and rightly so!) without any chance to disorganize my game, and other players have someone who they can ask things if I'm busy with another player.
Designing encounters against his character
This looks little unfair. Let's use my last character as example: I made him excellent liar. If I would then realize that my Dungeon Master pumped up NPC to recognize lies more easily, I would feel frustrated. OK, of course you shouldn't let him to breeze thorough all encounters (like, giant spider didn't care about my speech, neither did traps), but if he built a character that is good against things he could reasonably expect to encounter in your campaign, and now meets things that are specifically designed to be especially effective against him, then he is right and you are nerfing his character. And it is hardly fair.
If you want to do that, do that in style. Let him win against unaware enemies. Make second or third encounter hard, as his character gets famous and there are in-game reasons for baddies to be prepared against him, especially. New bugbear tribe or new town shouldn't be aware and prepared any more than they are for regular adventurer.
If he optimized his character, it is only fair that some encounters will be easy for him. And when bad guys prepare especially for him, he should struggle, but he should receive it as a badge of honor: "I was so dangerous they made me their primary target! They were afraid of me!" - struggling for PC, but in a way that doesn't punish the player, or at least does not feel like it.
Take his Fly -> Polymorph -> Fall tactics. It is OK that enemies who never heard of it would fall for it. Given that this is not in the RAW, it is your job to decide if it is an attack (attack roll that can miss) or something that gives the target Dexterity Saving Throw. In no way this should be auto-hit, like a Cow Kill spell in Baldur's Gate. He should get full falling damage, hit or miss. And after few uses enemies will have hunting falcons (or worse) to discourage this, because enemies are not that stupid (unless, you know, he only attacked stupid ones that way - then they are).
And if you think it'll give him too much spotlight, then by all means, prepare situations where other characters will shine. Or struggle, for that matter. But if you will continue to nerf his character, his frustration will grow. Worse yet, his urge to force other players to optimize their characters will grow, because only when they are even there is a chance you will stop targeting and punishing him. Or, that's my guess based on Dungeon Master mistakes I made in the past.