[RPG] How to deal with someone that wants to kill something that isn’t supposed to be killed

problem-playerssystem-agnostic

To clarify: By something that isn't supposed to be killed I mean things that are out of mortal's power range.

As far as I can tell this isn't a system specific problem. I experienced the same thing with Call Of Cthulhu as well as World Of Darkness as well as D&D with a variety of people. I always seem to get a player who plots to kill Cthulhu or Cain or Lady Of Pain.

I don't want to pull the 'Stop talking about it or I'm kicking you out' since it is rarely done during the session time. It usually comes up after a gaming session.
I tell them no and the rest of the group tells them it is impossible as well. This does not stop the player from arguing about how it should be possible despite everyone telling them how their plans won't work. I feel that after each such conversation my players feel less attached to the game.

What I wish to ask is how can I deal with this argument that seems to crop its head up no matter the system nor the group without threatening people?

To answer the comments.

It is impacting my game in the sense that after the game the person in question starts talking about how he has a new plan to kill X and the groups focus shifts from talking about the next session and discussing the cool moments in the game to explaining how his plan will not work which makes everyone miserable.

Also the player in the other question does this too but it is not specific to him. I just recognized the pattern happening over and over again with different situation.

Best Answer

I have a personal favorite line I give to players who are trying to argue about this:

If you encounter [insert unimaginably powerful being here] in-game, you're welcome to try your plans.

And if they persist...

Y'know, honestly? I'm not interested in arguing about this. Feel free to plot and plan all you like, if you encounter [PC's future cause-of-death] in-game, you're welcome to try your plans. At that time if I, as the DM, figure your idea would work...then cool! But I'm not going to tell you, cuz that would be spoilers. Just...bear in mind...if your plan wouldn't actually work against that creature as established in the lore, your character is not likely to survive the attempt.

As you have stated, this player is not actually disrupting the game itself with their planning and plotting--so it seems to me that the main thing you want is to terminate the arguments. The simplest way to do that is to not argue.

As soon as you engage this person on their myriad ideas to shoot them down, you're prolonging the discussion. This is a similar effect to the "Don't feed the trolls" policy across the internet in general. By engaging with them, it feeds the argument and makes it go on longer. You don't have to use my line...but when you do not want to engage in a debate, dismissing it is frequently better than engaging with it.

Once done...you have two basic options.

Option A: Simply make sure the party doesn't encounter one of these beings. It's all theorycraft at that point and thus harmless. And by refusing to engage in the debate (and getting the rest of your players to do the same), it's essentially diffused.

Option B: Should the player encounter that being and try their plans...let things play out as they ought to. Player's character gets eviscerated, eaten, locked in perpetual orbit around a point three seconds to the left of the future, mazed, or otherwise thrashed. Expect protesting and whining, and having to put your foot down as the arbiter of the rules.

A line I dropped in that case was

[Horrible murder machine] has lived for eons--do you really think you're the first person to try that?

Player wasn't particularly happy with me, but I moved things along, they rolled up a new character, and we carried on.