[RPG] How to describe very damaging natural weapon attacks from a weak creature

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I have a 3rd level Ratfolk Unchained Rogue character in a Pathfinder campaign who uses the Sharpclaw racial feat. He's currently dishing out D4+Dex+2D6 (avg 13.5) damage on a Sneak Attack using Finesse Training with each of his claws.

Our GM asks us to briefly describe what we are attempting to do in combat and how a kill is carried out just to add a bit of cinematic flair. Unfortunately, I am struggling to justify the fairly high damage my small (3'11"), weak (Strength 8) character armed only with his bare claws is able to do – particular to Undead, those in plate armour and so on which would seem largely impervious to those kinds of attacks.

So far I have been doing the following:

  • Describing the use of improvised weapons where possible (e.g.
    smashing the orc in the face with a chamber pot).
  • Using environmental factors in my descriptions (e.g. trip opponent up
    and send them flying down the stairs, knocking them out).
  • Describing the use of combat actions that would normally be a
    separate skill entirely (e.g. disarming the opponent and stabbing
    them with their own blade).
  • Describing the attack using a manufactured weapon (e.g. tailblade,
    dagger) even though I'm using natural weapon mechanics.

So, the question is: Are there any depictions or stories of how this fighting style (small creature with natural weapons against tough targets) works in the D&D setting or are there any good justifications for why the character can do as much damage as they do?

In the long run, if I can't think of an appropriate solution then I'm likely to switch over to using daggers and two-weapon fighting instead.

Best Answer

Precision. Describe your character as hitting the weak points of an enemy - e.g. sliding his claws like a dagger through the joints of an armoured character, or going for tendons, organs, eyes, etc. Everything (or at least, everything that isn't a gelatinous cube) has weak points - even stuff like undead, golems, or even buildings have points of structural vulnerability. Also, play up the sharpness of your claws - you've basically got a bunch of razors tied to your fingers, and while you might not be able to put a lot of force behind a razor, get it in just the right place...