[RPG] How to design combat for an overpowered character in a normal party

combatencounter-designsavage-worlds

I'm running a Savage Worlds game in a rugged sci-fi genre (think Firefly or Guardians of the Galaxy), and I've got a problem. One of my player characters is wildly over-powered in combat, (multiple attacks per turn, crazy stacked bonuses, etc.),1 while the rest of my team is normal and balanced. It was my own fault, this was my first game as GM and the player made a fun pitch for his character, and I didn't realize how it would play out once the game got going.

Normally I'd talk to the player and strike a compromise to re-balance the character, but for two things: first, the player likely won't be with us for much longer so the problem will likely solve itself, and second, it's not unheard of for the character to entertain the party with his over-the-top nature (e.g. it's fun when Iron Man annihilates 100 guys in a minute, even if Captain America can only kill 4).

That being said, I still need to design encounters that are fun for all involved, and when one character can reliably kill 3-4 enemies per turn, that's getting tough. I've tried making the enemies tougher, but that means no one else in the party has a chance of getting a kill, and I've tried making hordes of enemies that even he can't overpower too quickly, but given how swing-y Savage Worlds is that could easily lead to everyone getting slaughtered from a few good (read: bad) rolls.

In the end I've started making combats less frequent (the character in question sucks at everything else), which is probably good for my education as a GM anyway, but I'm curious: are there other tricks for making fun combat encounters with an over-powered character? Surely I'm not the first person to wrestle with this problem.

Is there anything else I should try?


1 He's a Rocket Raccoon (from Guardians of the Galaxy) homage character called Battle Chimp, with racial Extra Limb traits that allow a gun to be held in all four "hands" (i.e. chimp hands & feet), ambidextrous (taken separately for each "hand") so all 4 are without penalty, then Shooting d8 and several edges to increase marksmanship, all on top of 3-round-bursting or doubling-tapping on every shot. He's got hindrances (like drug addiction, enemies, etc) and a lack of non-combat skills that balance everything out, mathematically speaking, but in combat he's just unstoppable.

Best Answer

Well, as you stated, a smart approach when this happens is to just ask the player, but with that out of the question here are some options I might use in this situation:

  1. Give objectives. Try to add in something extra to the fight, maybe a lever to pulled, or even better, a door to be unlocked (either locky-picky, or with hacking). A cool way to use this is to have a battle that the group (including him) isn't ready to face, but giving them an "out". Just make sure that they know that they can't win this fight — nothing is worst than hubris getting in the way of an awesome escape scene. With this the rest of the group still has stuff to do (the hacker can try and open the door while someone strong might try to barricade them a bit, etc.) while he is getting challenged to "real" fight.

  2. Boss with minions. This is less fun in the long run, but here and there it could do you wonders — have a fight that centers around a main baddy. This leads to one of two options: a) That he has to focus all of his efforts on the baddy, giving them time to fight the goons; or the somewhat better b) of letting them take on the baddy (merely being strong isn't enough, it needs some skill or combination of skills to kill him) letting them show off what they are good at, and giving him the feeling of power that comes with mowing down 7 baddies in 2 rounds.

  3. Split the party either before the fight, or through the sheer size of it (he can't be everywhere at once, can he?), so that he might take out everyone in one room, but that doesn't quite cover the next room where the other part of the group is fighting.

And yes, having less combat, even in Savage Worlds, is a good thing — it helps you evolve as a GM, and it's often more fun than "another random fight". Fights are cool, but they aren't the only cool thing, not in role-playing games: the coolest thing, is playing a role.