[RPG] How to determine how much of the loot the PCs find

dnd-5eskillstreasure

I am looking for a method that allows me to determine how much of the predetermined loot in an area the party is able to actually find/get.

Say the party is looting some bodies in a hurry before the next wave of monsters descends. I would like to determine how much loot they can grab before they have to move on.

Are there any rules that allow me to determine how much of the loot they are able to get from all that is available?

If not, are there any homebrew solutions that would allow me to do this?

I want a method that has some flexibility in what is found, but ideally without as much of a "skill gap" as an actual Investigation roll has.

Well-tested homebrew is acceptable, but must be backed up with personal experience.

Best Answer

Loot/treasure should be the reward of another task, not a task itself.

You've already decided what the maximum amount of treasure you're comfortable with them getting. What is the point of "Well, I allocated 1000gp, but you only rolled 14 instead of 15, so you get 300gp instead"?

The players don't know what they missed out on, so why are you planning for it?

If you require "hidden" treasure, then I suggest things that are not checks.

When you describe the room (as a part of a greater habit of being more descriptive), describe inconsistencies. This allows the characters to solve the puzzle, rather than the dice.

Example: Exhausted after your fight, you take a moment to regain your breath. Blood from the slain orcs flows slowly to the south wall, glistening in the light of a nearby brazier.

This invokes the players to notice something odd "wait, what do you mean flowing south? Is there something there?".

No roll required for you to interact with them. They search the wall and you tell them that they find a door, revealing and old, banded chest holding 1000GP or whatever.

If you're dead-set on variable loot based on dice....

(which I disagree with)
Add multiple dice together for a bell-curve. 3d6 works well enough (I've used 3d20, but didn't like how much math I had to do). The loot you "want" them to have being between 8 and 13, then more or less lucky loot being closer to the outer bounds of 3 and 18.

One Caveat - Time

If there is a time constraint, then feel free to allow one (or all) of the players to make a roll or two. Then, the time doesn't allow them to keep trying.

Example: You slay the orcs in the room, but in the distance you hear an alert horn. You know that you need to get going, and soon. While a few seconds to look over the bodies probably won't kill you, taking any longer might. What do you do?