[RPG] How to disrupt a Gnome Rogue/Assassin Hybrid

assassindnd-4erogue

In my campaign, one of my players is a hybrid rogue/assassin gnome. (Some of you can see my issue already.) He's level 2 and dishing out 30 damage.

He gets hit and triggers the gnome racial ability Fade Away. This allows him to become invisible and gain combat advantage. Since he has combat advantage, he can do a rogue Sneak Attack on his next hit (with the Backstabber feat adding +2d8). He also uses Assassin's Shroud as a free action (with the Lethal Shroud feat adding another +1d8). So he's doing 3d8 after becoming invisible — that's not even including his attack.

What the hell am I supposed to do about this? I'm making bosses at level 3 that I consider overpowered, and they do overpower the other players in the campaign, but he comes around and does 1/3 the bosses' health in one round if he hits, which he usually seems to.

This is ruining my experience as a DM. I don't want to make every monster too strong, because it's not fair to the other players. Yet if I make anything with a remotely average amount of HP, he kills it in only a few rounds. It would not be fair of me to cater everything to his strength and make the other players suffer. He's a glass cannon, and it's hard to make monsters with high enough hp to withstand his damage and a high enough damage output to take him down without completely overpowering the other players in the campaign.

So what do I do about this? I have monsters and players doing 10-15 damage on average, then he comes along and doubles it almost whenever he wants. How can I bring him down a notch without affecting everyone else?

Best Answer

First off:

SNEAK ATTACK (HYBRID) This class feature functions as the rogue class feature, except that you can deal the extra damage only when you hit with a rogue power or a rogue paragon path power.

And:

ASSASSIN'S SHROUD (HYBRID) You gain the assassin power assassin’s shroud, except you can subject a target to a maximum of two shrouds and you can invoke your shrouds on a target only when you attack with an assassin power or an assassin paragon path power.

So he won't be able to stack those d8s (enforcing this rule may be a cause for respec). Hybrids are tricky in general - you may wish to go through his other abilities, just make sure it doesn't seem like a punishment. Next, Fade Away is an encounter ability, so he'd need to look for other ways of generating Combat Advantage - something that can be tough at lower levels.

However, he is a striker, and damage is what he should be doing. Him outclassing a leader in dps is perfectly fine. Doing twice the damage of another striker in the party is a problem, though. So give him something to use that damage on. Change up your encounters: use more brutes, have reinforcements arrive to replace the ones he kills quickly, etc. Use controllers to make it tough for him to get into a position for Combat Advantage, unless the party helps to set it up. Use sticky soldiers to pin him down and prevent him from going after the boss, unless the party helps. Winning combat is not always about dealing most damage (though it is the easiest way). Experiment. And resign to your monsters dying - such is their purpose.