[RPG] How to distinguish between magic effects that bypass immunity and those that don’t

damagednd-5eimmunitiesmagic-items

This question was triggered by a question with respect to punching with Ogre Gauntlets and counting the unarmed attack as a magical attack for purposes of bypassing immunity.

Basically, it goes like this: If you have a weapon with a certain magical effect, let's say the minor property unbreakable (can not be broken, requires special means) or temperate (no harm in temperatures between -20 to 120 F), it can bypass the immunity of something like a Werewolf because it is magical instead of mundane. This goes for any minor property because those properties are under the Magic Items portion of the DMG on pg.143.

How does this differ from a pair of gauntlets with the exact same effect being used as an improvised weapon (emphasis added for clarity) from dealing damage in the same manner to the same Werewolf? Or something that's clearly not a weapon like a Shield of Missile Snaring being used to bash an opponent?

Best Answer

Improvised attacks with a magic item will overcome resistance

As of a 2018 errata to the Monster Manual, and books from the 10th printing on, monster vulnerabilities/resistances were changed from using "nonmagical weapons" to "nonmagical attacks". The section on "Vulnerabilities, Resistances, and Immunities" was also changed to read (MM page 8, emphasis mine):

Some creatures have vulnerability, resistance, or immunity to certain types of damage. Particular creatures are even resistant or immune to damage from nonmagical attacks (a magical attack is an attack delivered by a spell, a magic item, or another magical source). In addition, some creatures are immune to certain conditions.

The following description is given for improvised weapons:

Sometimes characters don’t have their weapons and have to attack with whatever is close at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

From this description, a magic item can be used as an improvised weapon to make an attack as long as it can be held in one or two hands. As an attack delivered by a magic item, this fulfills the requirements to be considered a magical attack as described in the Monster Manual, and will overcome a monster's resistance to nonmagical attacks.