[RPG] How to encourage players to make characters appropriate to the tone and theme of a game

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I have been a GM for many years and have experience with many different systems and settings of different themes and moods, but my current group seems to be having issues I've never had to deal with before. Their characters have wildly different themes and tones, most of which even run counter to the game(s) we are currently running. It doesn't matter what theme and mood we use, from nihilistic horror to slapstick comedy, they always make characters that don't "fit".

How do I encourage the players to make characters appropriate to the system and setting? I feel bad just telling them their idea doesn't work, but the games suffer due to this lack of cohesion and identity. What I'm looking for most is what has worked and what hasn't in similar situations.

Best Answer

Talk to your players and ensure that everyone is on The Same Page

Your players may be creating characters contrary to your setting because they may not realize that your style of GMing is not the same as another game they have played in. Making a Socialite Noble bard in a kick-in-the-door style of game, or a Lich Wizard in a Good aligned campaign are going to stick out like a sore thumb. So it's important that prior to having all of your players create their characters you give them one very important thing. Perspective.

Give them the perspective they need to create a character that fits in with the setting you're trying to create. Explain to them the primary characteristics or common traits you would expect to find in a PC in a game that you're playing, and once you smooth that out you can let them read between the lines and make their characters.

You can also ask the players to give you three or four different concepts for a character that they would like to play and choose one that fits your train of thought.

If all else fails and the players refuse to listen, you can politely set guidelines on what a PC can't play so that you ensure that you don't see it during the game. Tell them that playing an Spellcaster would get them burned at the stake because the people of your game world are deathly afraid of magic to the point of burning anything that even seems magical.