[RPG] How to encourage zombie investigation

gumshoezombies

This weekend, I ran a zombie scenario for GUMSHOE (Trail, as it happens, although the question isn't specific to that).

I've run this scenario twice, both as part of a campaign and as a one-shot. Being GUMSHOE, it is an investigation scenario, which requires the characters to investigate the source of the zombie outbreak.

The problem is: when I introduce zombies, everyone treats it as survival horror. They run away, they hide, they barricade themselves in. They do everything except for investigate.

How do I design the scenario so that the investigators investigate the zombie outbreak?

Best Answer

The problem is that zombies are pretty strongly typecast into survival horror, so you have to do something which breaks the mold.

Something should happen which doesn't fit the typical zombie game... something unusual and mysterious, which prompts investigation.

The most basic idea is a cure. For example, make one character turn out to be immune, and have them backtrack to find out how this happened and if there's a cure. Use the cure as a kind of MacGuffin to lure them into finding out the source, and discard it as a plot device once they know the source of the outbreak.

Another possibility is the outbreak doesn't spread from person to person; it obviously comes from a specific source... rip a page out of Aliens: victims are either eaten completely (ie not rising) or they are carried off to some kind of nest where they are exposed to the contagion. Make it really obvious that the zombies are "choosing" people; have them sniffing and groping people before hey get carried away.

But the point is you have to break the zombie-survivor-horror mold; establish clearly that the zombies are a stylistic element in a different kind of game.

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