[RPG] How to end a game session smoothly

gm-techniquesnew-gmsystem-agnostic

After my first (failed) attempt at playing tabletop RPG two years ago, I'm going to give it another try. Still as a GM.

One thing I didn't do quite well last time was ending the game. I didn't know what to do to properly end the adventure.

"Well, congrats, you killed the dragon. Hope you liked it. Here is your XP. See you next time."

Browsing the site, I found this question : How to make my session Faster.
I'm not interested in a cliff-hanger sentence so that we jump in the action next time. The pace is not an issue.

I'm more interested in something like

"Ok, you killed the mega boss/you solved the mystery/you returned the stolen item. You go back home and enjoy your rest"

How do I end a game session ?
A great answer would provide techniques to :

  • let the players know that the game is ending
  • smoothly distribute rewards (and not just "oh you killed him, +2000 xp")
  • introduce an "after-game" mini talk session to discuss what they liked/dislike

Best Answer

Managing the end of the game

I'm very visual so I tend to think in terms of movies or tv shows. So if it's not a continuing game where cliffhangers make sense, then I wrap it up and maybe ask a few questions to give the players some input.

"You come home and the elders greet you and feast you! You're the heroes and a celebration is held..."

"Did you want to take a moment and play out what you say to your husband now that you got back safe?"

"You got a bunch of treasure, were you going to open a school or build a temple or something?"

It might be a sentence or two, or a short 1-2 minute scene and mentally I imagine it's the montage you get while the credits roll.

Managing the end of play

I also like to take a little time and geek out over the cool parts. "I can't believe you just JUMPED into it's mouth! That was awesome!" or describe some of the stuff I had kept hidden during the adventure "Yeah, the dinosaur does 20 points of damage! I'm so glad it didn't hit any of you guys!"

I ask what the players liked, and sometimes hint at what could happen if we played more. "But now you own a temple! That means we could totally play out the struggle between the Reformers and the True Light Disciples next time!!!" "Your ninja can literally jump through shadows now! The fights are going to go way different now that you can do that."

Post Game Info

Sometimes I like to write up the experience and post it online. Tag or link your friends who played and let them comment or talk about how it was for them as well. It's fun for your friends especially after they've had time to think about it, and also for other gamer/geeks who want to hear about how your game went.

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