[RPG] How to entice the tactical players to embrace cinematic combat

combatvampire-the-dark-agesworld-of-darkness

I have a group of players that come from a hack and slash background playing a Dark Ages Vampire game for the first time.

They've come quite a way over the last several sessions, but I still get a decent amount of "I hit it with my axe" when I would prefer, "I sidestep the ghoul's attack and try an overhand chop to sever its head".

Best Answer

Stunt Dice

This comes from Exalted. Give them a bonus of +1 to +3 dice when they're:

  • Trying things that they haven't done before
  • Describing their actions with flair and flavor

Do not give the bonus for actions that they repeat over and over, or that are conventional approaches to the problem. Feel out how many dice to give by how impressive the description is. +1 is "yeah that's pretty cool". +3 is "OMG that's amazing, I never thought of that before"

This has worked at my table in a hybrid ruleset WoD game.

Avoid Punishing Creative Descriptions

When using this system, avoid punishing creative descriptions. For example, you may be tempted, when receiving the narration "I sidestep the ghoul's attack" to enforce a Dodge roll to see if the character can pull it off. Don't. Make the full paradigm shift to cinematic if you're gonna go cinematic, and avoid excessive simulationism. If their actions are going to be punished with additional rolls that A) could fail and B) slow down the game, players will tend not to describe anything you could latch onto as getting them in trouble.

This necessitates a distinction between what is flavor and what is mechanical. In the aforementioned case, if a player's main intent is to Dodge, yes, do the Dodge roll. If a player's main intent is to whack the ghoul, the Dodge isn't necessary. The flavor enters the fiction, but does not engage the mechanic. Intent is key.

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