[RPG] How to expand the crit ranges in D&D 4e

critical-hitdnd-4e

This question exists for 3.5, but I haven't seen it for 4e.

How far can you go with crit range expansion in 4e?

I'm not interested in how far is worth it, or value judgements, just how far it's possible to go with published 4e material. Items, feats and other means are fine, for any class.

Best Answer

Critical expansion is usually only provided with a single source as crit ranges are stated explicitly with all sources I'm aware of.

The most you can do for an always on effect is the Rogue's Dagger Master paragon path which provides 18-20 always on.

There are a few encounter or daily powers that may expand it more for an attack, a round or even a whole combat against a single combatant. The most these seem to expand is 16-20 and the majority stick to 19 or 18.