[RPG] How to figure out a creature’s weaknesses

dnd-5egm-techniques

I was wondering what you and other players would do when coming across a new monster in a campaign. You obviously want to try to figure out what weaknesses this creature has, what it's resistant to, etc.

Is it more usual to ask 'out of character', or is it more common to roll some kind of in-game check to identify the creature?

Best Answer

However your table wants

Is it more usual to ask the other players 'out of character', or is it more common to roll some kind of in-game check to identify the creature?

Yes, it's usual and yes, it's common. And unless you poll every group that's ever played (or at least a statistically significant sample - PhD anyone?) you won't know which is more frequent. Look, some people like to create deep and complex worlds where each session is a new revelation and some people just like to chop things into mincemeat - you do you, ok.

Metagaming

I hate that word.

For a start it has two meanings:

  1. The game about the game. Looking at the character classes and choosing to play a ranger rather than a wizard is a metagame decision; just like a coach watching video of their opponent in this week's football match and consequently adjusting strategy is metagaimg. This usage is not problematic and is usually not what's meant when a role-playing gamer uses the term.

  2. Particularly in a role-playing game; it's applying knowledge that the player has that the character ostensibly doesn't have. It's this usage that is problematic and I will now indulge in a short rant because the concept sets my teeth on edge.

Its a game of make-believe elves in a made-up world using rules that cannot be anything but the most abstract model of non-reality!

I cannot for the life of me see that rolling a d20 to see if you "hit" is not metagaming1 but claiming that your character, who supposedly grew up in a world where vampires are real, knows that sunlight hurts them isn't. Hell, vampires aren't real in this world but everyone knows your best defense is a garlic-wrapped wooden stake!

OK. Rant over.

Basically, it's offensive metagaming if it breaks your table's verisimilitude and it's ok metagaming if it doesn't. So, you and the people you play with need to set your own boundaries on this, just like you need to decide how naked you can be while you play.

Options

  1. It can be fun to find out by trial and error. For the DM, yes, this is a laugh riot. For everyone else, it can be an exercise in frustration. I've sat on both sides - don't do this.
  2. Finding out by being clever. This is good for the DM and the players. The DM places clues. The players find the clues. The players put the clues together. The DM and the players feel clever. Feeling clever is fun. For example, the Spear of Osiris in The Mummy Returns - while this was incredibly clunky for a movie it is 100% perfect for a role-playing game because players don't have scriptwriters to tell them the answer. See the three clue rule.
  3. If the player knows the character knows. This rewards experience and, in most games, people with more experience are better at the game than those with less. Why not in role-playing games? How does the character know? Who cares. Or, see below ...
  4. They just know. I know the difference between a lion and an antelope. This is amazing because I don't live in Africa, have never been to Africa and have never hunted/been hunted by either. How can I possibly know something about the creatures that I have never encountered? Books, stories, myths, legends are all things that exist on Earth - why aren't they in your fantasy world?

Of course, you can and should mix and match - trolls are common so everyone knows about fire, but kdsja2 are rare, so only the most arcane tomes and learned sages know about their vulnerability to tulip bulbs.

1In the second sense - it clearly isn't in the first sense because that is the game.

2Don't bother looking for kdsja, I just made them up.