[RPG] How to find and eliminate plot holes

gm-techniquesstory

I'm still a pretty new GM. Even though I enjoy coming up with plots and writing the overarching story-line, when I tell my wife (who does not play) how the adventure should progress (the long-view, not specifics), she will point out a zillion plot holes. Granted, I'll keep asking my wife for help, because the plot becomes stronger as a result, but she will ask questions about things that never occurred to me to think about.

How do I figure out where plotholes are in my ideas for games, and how do I keep them from forming in the first place?

EDIT:
To clarify, folks are commenting about the story once it comes in contact with the players. I meant while I'm conceptualizing story-threads. An example is that a notorious pirate wants to retire without the price on his head. After thinking up this long and detailed plan that he "goes respectable" and hires the PCs only to have his old crew "attack" his new ship (actually fake his death and put him ashore in his homeland once the heat has died down a bit). Part of the "evidence" proving that the charred cadaver in the captain's quarters is actually the notorious pirate is that his jolly roger is flying from the merchant ship's mast. Wife asked how it got up there in the middle of a fight without anyone noticing, and why didn't the old crew just attack, kill everyone and loot the boat like a typical pirate's MO?

The focus of the adventure was supposed to be the PCs overcoming false-conviction/imprisonment and (likely) revenge on the captain who screwed them over.

Best Answer

Keep asking your wife :)

Really though, that is your best option. You will always overlook things outsiders to the game will notice, simply because you might have an X number of ways of how the story could develop in your mind. So your best option is to work with someone who is outside the game and whose imaginations on things like that will not be limited by system rules and tropes.

UPDATE: Also, don't forget, you don't have to write down every single detail. Have the general plot in mind and then if your players give you something you haven't planned on, make it fit then and there. You'll be surprised by how many things the players will think of that you hadn't, so don't try and cover them all, do it on the fly.

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