[RPG] How to get better at identifying the “right time” to use the spell slots

dnd-5eplayer-techniquesresource-consumptionspell-slotswarlock

I've played a bunch of DnD 5e, but my current campaign is my first time playing a Warlock outside of a one-shot; right now I'm almost to level 5. I'm playing more of a face/roleplay-focused role, so my invocations (Aspect of the Moon and Devil's Sight) are generally more useful out of combat, but I made sure to take several combat-oriented cantrips, as well as shatter, to have at least one good damage-focused spell.

In general, I'm having a lot of fun, but I'm having some trouble getting used to having only two spell slots to play with beyond the very early levels.

A couple of sessions ago, I eagerly fired off both my spell slots at what looked like pretty juicy targets. I did plenty of damage… but when enemy reinforcements showed up, I was out of ammo – and in hindsight, I would have had even better targets to use my spells on if I had kept them in reserve.

In response, the next session, I resolved to try to keep a shorter leash on my spells. I played through a combat encounter trying to keep my spell slots in reserve, but I felt like limiting myself to cantrips, weapon attacks, and "utility actions" like shoving kept me from pulling my weight. I then felt silly for being so cautious when we decided to take a short rest at the end of the encounter anyway. I felt especially silly when the same entire story repeated itself later in the session.

Of course, I can (and do) encourage my party to take short rests when we have the opportunity to do so (as long as people could use the HP and it's not just because I'm out of spell slots), but in general I feel like I'm doing a poor job of identifying the "right" times to pull from my limited resource pool.

Of course, this problem isn't limited to Warlock – every spellcasting class has to make these judgment calls – but with such a low number of slots to work with, playing Warlock is definitely testing my resource management. I recognize that adeptly managing my limited spell slots is just part of the game, but is there anything in particular I can do that would help to pick out the best times to bust out a spell?

Best Answer

This is a matter of perspective.

This is mostly my play experience, I love playing casters and have played each of these styles. In the end, pick a style that feels good and stick with it. Knowing what your allies are planning is sometimes just as useful. ("Uh oh, there are 4 enemies within 20 feet. Nuc Lear the Sorcerer is probably gonna just fireball them and doesn't care about "Danger Close" - The Annoyed, Singed Paladin)

Casting based on your character's "fighting style"

Are they more brash and likely to tend to use big spells a bit early? Or are they more reserved and waiting to see how the fight plays out?

Early spellcasting

Eliminating targets quickly is one of the better ways to avoid taking damage. You never know when reinforcements will arrive and sometimes its better to not have more targets on the board.

Pros

  • The early encounters are less risky and you can get information on the types of enemies in the area
  • You have less opportunity for the action economy to start to work against you

Cons

  • If there aren't many short/long rests in your future, you can be relegated to cantrip support quickly

Late spellcasting

Things starting to look bad or maybe things are already terrible? Time to drop some high level spells and hope for the best. You might turn it around.

Pros

  • You almost always have spells for that High CR encounter

  • Some neat "clutch hero" moments and/or opportunities for your allies to have cool moments in combat

Cons

  • You might never need to use them in encounters for a while and be on cantrip duty

  • The party might take more damage or get into a dangerous position easier

Flow-based spellcasting

Sometimes, the best way to use slots is anytime the battle seems to tip towards your party being at disadvantage. They are almost always impactful or needed.

Pros

  • Has that neat Tactician feel

  • Spells are generally aren't thrown away too quickly

Cons

  • Can be hard to determine those moments; you might miss out on good opportunities while waiting for the right time