[RPG] How to get stoic loners to cohere into a group and care about each other

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I'm a part of a Pathfinder group. We meet every Friday night at 6-7, and play until 11:30. We have been meeting for the past 2 months, and the people in my group are pretty great. But our party is a real piece of work. The main problem with our group is that we have no true group focus. We aren't together in one cause.

It all comes down to when we began our group – everyone vied for a "silent stoic type," with a mysterious backstory and [can't remember name | is practically mute | is married to DM | is new player, so RP is secondary | didn't bother with a backstory in the first place]. Multiple times have people in the party said "If you stepped in the way of my fireball, I'd pretend I didn't see you" or "I don't care for anyone in the group."

The last week's game was atrocious (we just made the change to homebrew adventures). Basically, we got shoehorned into doing a quest for a character's backstory – but that character won't reveal to the rest of use what it is that we are doing. So essentially we're doing very tiny pieces of a larger quest, without any real knowledge of the quest, because the character doesn't trust us.

I believe the problem arises farther back. When we created our characters, nobody took the time to have our characters have integrated backgrounds. All of the characters are true neutral or CN, so they have no reason to care (or that's at least the roleplay that is presented). We can't simply remake all of our characters because we're lvl 6, and people generally like their characters.

Question restated:

How do I get a group of adventurers that don't necessarily care for each at all to find passion in each other, and become a great RP driven group?

Best Answer

The main problem with our group is that we have no true group focus. We aren't together in one cause.

All of the characters are true neutral or CN, so they have no reason to care (or that's at least the roleplay that is presented).

Out of Character Approaches

  1. If you are the only player concerned about this, the short answer is that you can't. If you are all concerned about this, then you can have an out-of-character discussion on what overarching aim or desire you have — even if it means simply using one another for your own ends.

  2. Don't feel bad: IRL groups that don't have a purpose to stay together often don't. This RL character of groups translates well into group dynamics for role playing characters.

  3. If you all, as players, enjoy playing even if a particular group of characters is dysfunctional, then part of your fun is the dysfunction itself. If you don't all enjoy that, your group's social contract requires a discussion or revision: see point 1.

  4. As you pointed out, if the alignments are TN or CN then you are role playing about right: the characters aren't as team centered as might otherwise be the case. You could argue that this is good role play, depending upon how much influence you all (as a group) prefer to allow alignment to have in your games.

  5. Regardless of your take on points 1–4, have a talk with you DM about your concerns. You may be on the cusp of reaching something that, as an external issue, acts as a unifying goal or purpose for your group -- but he's not ready to reveal it yet.

In Character Approaches

  1. If your character has a goal, make a deal with the character whose quest you are on:
    your further help is contingent upon reciprocity, in that your assistance is null and void unless you get a contract/commitment for assistance in your next personal objective.

  2. Another RP approach to employ is that "there is something bigger going on, and I'm hoping that this side quest reveals what this is." You can extend this to a general "conspiracy theorist" approach where you always look to the in-game concerns of
    What's the bigger picture here?
    Who is pulling the strings?

    in subsequent adventures.

  3. Test the resolve of the other characters by withdrawing from any mission or raid that doesn't align with your aims and objectives. That can lead to some good role play, but it can also slide into "My Guy Syndrome" if one isn't careful to balance that with playing together. See what their in-game reaction is to the first example of this kind of transaction.