In Apocalypse World, the social and beauty oriented class Skinner has a move called "An arresting skinner" which does pretty much what it promises:
An arresting skinner: when you remove clothing, your own or someone else's, no one who can see you can do anything but watch. You command their absolute attention. If you choose, you can exempt individual people, by name.
We've had our share of laughs with this, but I find this move often develops into something of a risk-free exit move for characters trapped in sticky situations… or worse, something they rely 100% on to carry out their mischief. I'm a bit conflicted on how to handle it as a GM.
The text is pretty clear: "no one who can see you can do anything but watch" means it effectively ends tense combat or escape situations – any enemies that see the Skinner strip will simply freeze to ogle. Since the Skinner can exempt their friends, they can go around bashing in the skulls of their incapacitated enemies while the Skinner slooooowly removes their garterbelt. The effect is unconditional, 100% reliable – against anything that can see, at least, although I interpret the effect to mean only creatures capable of appreciating beauty in human terms.
Now, I am a fan of my PCs, but I also want to make the PCs lives not boring. Being able to disarm almost any conflict with a quick striptease gets boring quite fast, and a completely reliable enemy-freezer also makes Apocalypse World not seem very real. The move has no obvious downside I could activate. The worst that I can see happening is that the Skinner is already naked or restrained to prevent further teasing, but making those situations very common would hurt immersion. Or the Skinner might be wearing a diving suit, but that's a different kind of immersion. One time I surprised my players by having an enemy sniper not see the Skinner because of aiming at another character through a narrow scope, but I can only use the same trick so many times before it gets boring.
As the GM, what sort of moves and narration could I use to make the move work as a cool mechanic, without ruining tension or sense of realism, or taking away the appeal of the Skinner class?
Best Answer
You are not the first GM thinking about this, and there has been quite some discussion about it on Barf Forth Apocalyptica, the forum run by Vincent Baker. All quotes below are taken from posts there. There is one thread discussing specific examples of how this move can be made real, which is where most of this insight is from.
Most MCs there play the move as written and give descriptions how to do that consistently with Agenda and Principles, and the fact that it has not changed between the first and the second edition of the game is a strong indication that it's not broken if you use it right. But given the discussions around it, I expect the 2E rulebook will contain some more insight on it, too, once it is out.
The advice given for running with “An arresting skinner” as written are
Player's Stylistic Choice
The first thing to note is that it doesn't need to be abused like that.
The player does have the stylistic choice over when to use it, and they can decide to use it just in situations where they think it fits. And if you do that, you can nicely use it even for a skinner who is not a stripper.
Guiding the Narration
These are the core narration options, and for these the MC needs the collaboration of the players. Personally, I did not need to go any further then this in the only game I saw use of this move.
If they are enough, that's cool – but if you still get the feeling that you need more tangible or unilateral ways of making Apocalypse World Seem Real, there are options for that, too, without sacrificing how the move works.
The Move happens in the World.
And if the Move takes time and happens in a somewhat public place, Announce Future Badness: