[RPG] How to handle astral security

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When a shadowrunning team tries to break into a facility protected by magic, it seems to me as a GM like the team's biggest liability is getting past magical security. If a mundane B&E character tries to use Infiltration to get up close to the facility, a watcher spirit, bound spirit, or astrally projecting security mage can spot them, because they're lit up like a torch in the astral plane.

This gives rise to closely-related questions:

  • As a GM, how should I handle stealth vs. a spirit or astral projection? Should I make the astral being roll Perception (or Assensing?) against the stealthy character's Infiltration? Is it possible for the character to be stealthy without a spirit providing the Concealment power?
  • If the observing entity is a spirit, is there a way for the intruding team's mage to misdirect the spirit so that the intrusion goes unnoticed?
  • How can a mage on the intruding team go unnoticed when astrally projecting to scope out the site?

Best Answer

So, as you said there are several cases. Lets go through them in turn:

As a GM, how should I handle stealth vs. a spirit or astral projection?

There is some information on this on the Shadowrun FAQ (Under the Astral subheading), although it speaks only of dual-natured or projecting characters. For dual-natured characters, it is an opposed Infiltration vs. Assensing test using the modifiers from pg. 114 of Street Magic (Basically a penalty if you're sneaking by all alone, or a bonus if there is a lot of stuff and people in the area). While the rules don't explicitly allow it, I'd use the rules outlined for dual-natured characters for standard characters as well- possibly with an extra penalty.

If the observing entity is a spirit, is there a way for the intruding team's mage to misdirect the spirit so that the intrusion goes unnoticed?

Absolutely, and really there are as many ways as you might misdirect a real guard. Create a disturbance, use an illusion, be found and then lead the spirit away. There are a lot of great options for the PC.

How can a mage on the intruding team go unnoticed when astrally projecting to scope out the site?

Again, check out the Shadowrun FAQ. Here is the relevant snippet:

Astrally projecting Characters attempting to hide in astral space may use Infilitration + Logic, Palming + Logic, or Shadowing + Intuition as appropriate—the character makes an Opposed Test against the target’s Assensing + Intuition

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