[RPG] How to handle DM constantly stealing everything from sleeping characters?


In past campaigns, the DM has had a habit of stealing from our characters while they sleep impulsively without any sort of story reason. And not just regular stealing either, they manage to remove all our items, including worn such as clothes and armor. All based on beating our listen check minus 10 in one roll. The party find this entirely crap since we can lose everything for no reason, and have very little way to get it back.

We have just started a new 3.5 campaign, all of us level one base races, and the DM has made it very clear we are following the rules to a T. Our characters however, are entirely being trampled because he is making all the encounters 3 levels higher than our party would be able to handle. After 2 failed encounters, we arrived at a village with about 20 people, all level 1s, and decided to all go to sleep there. After waking up, 2 of us woke up with no armor, no clothes, no starting gear at all. The other 2, who went to sleep outside the village, woke up with all their items missing and being carried away by animals.

We were not drugged, and there was nothing special about the NPCs that would have allowed them to do this. Are there any rules, or anything we can show to the DM to prove these actions to be impossible and completely unfair?

Best Answer

The only rule for this that I'm aware of is the one you're already using: you can make a listen check at a -10 penalty and you wake up if you succeed.

My group, and most other groups, interpret this rule to mean that you make this listen check to wake up in response to noise. If something jostles you, you still automatically wake up regardless of what you heard. But I don't think this is written down anywhere.

The obvious solution to your problem is to sleep in the same place, post watches, and sleep in shifts. This is a standard thing that most adventuring parties do routinely. Your group should do it too!

(A more extreme solution might be to play an elf, since elves don't have to sleep.)

The other potential solution to your problem is: in D&D, if you feel like you're not having fun playing in a given DM's game, sometimes you need to drop out of that game and find a different game. For my part, if my group lost two encounters in a row because the DM made the fight too hard, I'm pretty sure I'd be dropping out. But that's a decision you'll have to make for yourself.

Good luck with it.

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