[RPG] How to handle kids’ conflicting goals

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I'm playing Amazing Tales with my two daughters (an even simpler version, actually– we don't really make characters with specific skills, I just let them be whoever and we make up a story while occasionally rolling dice). The problem is, they're trying to go in conflicting directions. The "campaign" currently involves being on a pirate ship, and while my 3-year-old wants to rescue their space alien friend who's been captured by the mean ol' pirates, my 4-year-old wants to join the pirates and keep their friend prisoner.

I know the #1 rule when gaming with little kids is "always say yes," because the more they're allowed to let their imaginations run wild the more they'll love the game. But I don't know how to do that with two kids who keep coming into conflict. (We've been with the pirates for several sessions now, and this is not a new problem.) It's not that my 4-year-old likes being mean– I've tried to explain how badly their alien friend wants to be free, and how sad her husband back home will be if they don't free her– she just likes the idea of being one of the "bad pirates" and is willing to help them do whatever they're trying to do. Last night I decided to let my 3-year-old have her way, and she rescued their friend over my 4-year-old's objections. In a previous session when the girls themselves got captured, I let my 4-year-old talk her way into the crew and stand guard over her sister's cage (I was hoping she would use the opportunity to free both of them, but she dutifully kept her sister locked up).

How can I let both of them have the story they want if their goals are mutually exclusive?

Best Answer

You're the GM--create an opportunity for win-win and help them find it themselves.

This is a great opportunity to work on some basic conflict resolution with your kids. You should mediate a discussion between them in which you challenge them to find a way for them to free the alien and still stay with the pirates. Given their very young age, you will need to prep the playing field first. To do this, you will have to take advantage of your all-powerful role as GM: You control the NPCs creating this conflict.

So in your next session, create a new conflict either among the pirate NPCs or between the pirates and some outside force (perhaps more aliens) in which it becomes much easier to both release the alien and stay friends with the pirates (example: something threatens the ship and if freed the alien can save the pirates). Once this opportunity for win-win is created, begin the conversation between your kids to find that win-win solution themselves. You can drop hints if they have trouble getting there, and the pirates should remain completely obtuse and oblivious to the solution.

This kind of mediated discussion puts the kids on the same side of the argument, not opposing sides. Instead of defending opposing positions (getting what they want at their sister's expense), they're both looking for a common goal (they both get what they want). This reinforces the attitude (necessary to live in a society) that someone doesn't have to lose out for you to gain. It also reinforces that talking things out can lead to something other than a complete impasse and it gives them the satisfaction of reaching the conclusion themselves (they won't see how much you helped).

Yes, kids need to learn you can't always get what you want. Yes, kids need to learn to compromise. But to learn those things, they first need to learn how to get past the digging-in-their-heels stage (I know adults who never have), and helping them reach a win-win that you have made possible by engineering the story is a way to help them mature to that level.

ALSO IMPORTANT: Moral Development

The scenario you present also has some implications for your children's moral development. These girls are not a 17 and 18 year olds playing Pathfinder's Way of the Wicked campaign for some vicarious change-of-pace fun. These are little girls in the early stages of developing their sense of right and wrong. They do not know with the certainty that you do that it is wrong to imprison innocent people against their will. This is a chance to instill some certainty in that conviction. It would be a very bad idea for you to have an outcome in which the alien stays imprisoned. Whatever the outcome, you want your 4 year old to realize in no uncertain terms that letting that alien go was the right thing to do.

Good luck!