[RPG] How to handle parallel timelines when your party is separated

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Let's say a four-person party separated into two, with two PCs each. They each proceed to do different part of a quest to speed up progression. The quest is to find two kinds of flowers in different places.

How to handle the progression of the quest for each party? I originally designed the quest for each area to be completed in sequence (either A then B, or B then A), so they are a bit complex, one with a lot of traps and ambushes, and the other one is combat-based, with 30-60 minutes to complete each area.

Should I let group A play first until it completes the area; or should I let group A play to 50% completion, then switch to group B until 50% too, then switch back to A? I'm concerned that my players will be bored and lose interest doing nothing (they are new to D&D).

Best Answer

I personally recommend against splitting the party, especially of they are a newer group. It runs the risk of boring one half who are waiting their turn or by switching too often it'll frustrate them.

When I did a party split I mentally marked checkpoints that felt most natural to switch from one group to the next, about 5 to 10 minutes per group to give them some time but also makin sure the other group don't get too cold and lose interest.

It's a bit of a catch 22 but the best way is to go with your gut, talk to your players, and do what you feel is right. And if afterwards it doesn't feel like it went well: Talk to your party and get their feedback and note it down. Every dm has a different experience and it's through the less-than-optimal sessions we grow the most.

Best of luck to you and your party!