[RPG] How to help a player create a character with more long term motivations

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I am currently DMing a campaign for a player that I will call Will and 2 others. To start off, Will is not really a problem player despite this question being tagged as such. He is engaged in the game, he does not cause problems for the others and the game has been going smoothly so far. I know Will has trouble keeping track of his sheet, his modifiers, etc, but since we started using the Avrae bot this has no longer been a problem.

However, Will is not good at creating characters with actual motivation. Will's character's just a simple native of the starting town who lives with his artisan parents. Most of his character "backstory" was trivia like favourite colour or random habits. The character is pretty much a self-insert, including the fact that he is pretty lazy and unambitious.

Will said that his character's initial reason would be to run some errands for his parents that were related to the "start of the campaign and initial quest" information I gave to everyone. Once that was done, I got his father kidnapped by some criminals. I am afraid that eventually, in order to keep Will's character involved, the campaign will end up feeling very Will-centric. The other players are much more flexible, meaning that their characters have more of a distant long-term goal and can be drawn by pretty much any plot hook or quest.

Some background: I've known Will for more than 2 years now and before playing DnD, we have been doing freeform RPs. All his characters were either political wish fulfilment (leader of his dream country) or meek, shy, lazy and unambitious characters. Will was the one who recently personally requested that I run a DnD game for him, and he refused a one-on-one, saying that he wanted to socialise. Will is aware that his character is not adventurer-like and does not want to be a My Guy problem player, hence why he added that his parents were making him run errands. However, Will does not know how to create a more adventurer-like character with long term goals. He simply has trouble roleplaying as a character too different from himself (generally, he doesn't know how to put himself in an imagined character's shoes).

Question: how can I help a player roleplay a character with long-term goals, as a series of short-term goals will eventually run out of steam and make the campaign feel this-player-centric ?

Best Answer

Here are a few methods that have proven to work for me:

  • You provide the long-term motivation for his character background to him. Classic is a missing and beloved person, that they are searching for (sister, father, etc.) and traveling around the world to learn something about while funding themselves with adventuring. Or it could be a big goal like owning a barony or something. Or the character has unsettling dreams that beckon him to go somewhere or do something. If they have difficulty to come up with such stuff, and you don't, and they don't mind, you can just help them with it.

  • Their character has no long term motivation, but from the initial adventures develops friendships and relationships with the rest of the party. As he has nothing better to do, and his friends can use his help, he decides to come along on whatever it is they are up to. The upside of this option is that it is entirely independent of campaign story arcs.

  • Their character has no intial long term motivation, but as part of the inital adventures gets drawn into a larger plot, and to save and protect those he cares about, has to pursue it. This can be anything from a looming invasion wiping out his country to an evil archcleric trying to end the world. If your campaign has a larger plot and is not just a sandbox of random adventures, you likely already know what this would be.

P.S.

If this is even a problem depends on how you want to play. There are enough tables, where the deeper motivation of the PCs is not important, as long as there are monsters to slay, treasures to loot, and XP to collect. From you asking the question, it seems it is a problem for your table, or at least for you. If it is mostly you yourself who feels the need to have motivation for his character, but neither he nor the other players fret about it, then you could just let go of that, and move on.