[RPG] How to help the PCs fight against a Mind Flayer’s psionic blast

conditionsencounter-designmonsterspathfinder-1e

I am running a pathfinder campaign for a group of 5 players. I have a half-elf wizard, human druid, dwarf barbarian, halfling bard and half-orc paladin. The party were all level 5 at the time of this encounter and reached level 6 at the completion of it. It is also worth noting my party typically punch above their weight in CR calculations so hard or deadly encounters are normal for my campaign.

In our last session the group came up against a Mind-Flayer (using the stats from 3.5e D&D MM) and their mind-controlled orc minions (story reasons). I choose to not have the Mind-Flayer act directly in combat until attacked. The encounter was going fairly well, the party had the orcs under control and turned their attention to the Mind-Flayer. When the following sequence occurred:

  1. The wizard attacked the Mind-Flayer with a fireball. Angering but not seriously harming it.
  2. On the Mind-Flayer's turn it used it psionic blast spell-like ability targeting the wizard and anyone that happened to fall in that area of effect.
  3. The wizard, bard, and paladin (along with a bunch of orcs) were all within the area of effect. The wizard and paladin failed their saves and were stunned for 6 rounds.
  4. The orcs that were not stunned continued to attack the paladin.
  5. The bard began to attack the Mind-Flayer on her turn.
  6. Mind-Flayer used suggestion on bard to make them surrender.
  7. The orcs dealt massive damage to the paladin, killing him before the stun ended. I had intended to stop hitting him once he went unconscious but the orcs rolled enough damage to kill him.
  8. Remaining PCs kill the mind-flayer. I ruled that suggestion broke when the orcs continued attacking.
  9. The players felt frustrated that the stun left them unable to prevent his death.

The party is currently on their way to get the paladin resurrected. For story reasons it is highly likely that the player will come up against Mind-Flayers again. Potentially even multiple at once.

How can I reduce player frustration and risk of PC death due to the mind flayer's psionic blast ability?

I am looking for anything I can do as a DM to prevent the players from being frustrated by the stun condition from the psionic blast. This could include:

  • Magic items/abilities to help them fight the stunned condition
  • Changes to my encounter design/how I run the Mind-Flayers to reduce frustration
  • Tested alterations to the Mind-Flayer's stats to make it less dangerous without changing the feel.
  • Anything else that could help this situation.

Answers are reminded of the Good Subjective/Bad Subjective criteria for our site. I want answers where people have experience similar situations and how they have changed things to prevent it in future.

I have read this related question on defending against psionic blast. The answers there are from a players view in 3.5e D&D, my question is more focused on what I can do as a DM in pathfinder. My game only uses 3.5e content when I find something that doesn't exist in pathfinder. Answers using 3.5 content should justify why it is a better solution than anything offered in pathfinder.

Best Answer

Terrain is your friend

Take Detect Thoughts spell:

The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Seek Thoughts - same limitation. Also, most areas of effect stop at obstructions. I don't have access to 3.5 monster manual anymore and Illithids are not open content, so I cannot check exact wording of the blast, but it is only reasonable to say (house-rule, if needed) that hiding behind a corner makes you immune to the blast, especially if said corner is made of the right material. If your players know that, they should be able to alter their strategy and not face Illithid directly. Luring them in place where he can only target one of the PC at a time and shooting it from distance larger than his blast would do the trick.

To use this method, as a DM it is your role to make sure players know it is an option (as their PC probably should know), and to provide terrain properly suited for the purpose. You should also play on Illithid arrogance, so it is not cautious.

I have successfully used terrain to help my players in fight, letting them hide their weaknesses and play their strength.

Spell like abilities can be disrupted

As said by WotC here. You are using 3.5 monster, so it should have 3.5 penalties to his abilities to stay balanced. Make sure your Wizard and Bard realize that (from the second part of WotC article):

In most cases, one can disrupt a foe's spell-like ability in exactly the same way one disrupts a spell. For example, a creature's opponents can ready attacks to disrupt its spell-like abilities, and if they hit the creature while it uses a spell-like ability, they may cause the ability to fail. The DC for the creature's Concentration check is exactly the same as it would be if the creature were casting a spell.

Pathfinder roll20 site seems to agree on that:

A spell-like ability can be disrupted just as a spell can be.

So again, strategy! Let someone shot your Illithid in the face when he starts his blast. If needed, fudge his concentration roll to make him fail.

This is something I've used as a player, thanks to friendly reminder of my DM.

Spell like abilities can be dispelled

You say about mind-controlled orc minions. Bard of 7th level should be able to cast Dispel Magic. Wizard 5th, too. Both should be able to use Spellcraft or Knowledge or Sense Motive to recognize mind control. They could, and probably should, try to break this control. Pretty much all of the D&D lore shows that creatures that used to be enslaved by Illithids hate them when they are freed, so it would turn opponents into allies, and give Illithid other targets than the party.

As a DM, it is your duty to call appropriate skill check and then tell your players what their characters are supposed to know already. Then, they may adjust their strategy. But it is your duty to give them info, or at least to give them a chance to get that info, to make informed decision.

Bottom line: it is all strategy

Bard attacking and Wizard using AoE damage spells in their first rounds does not look like a winning team in my dozen or so years of play and DMing. Teams that have used Wizard as battlefield control (Walls, anyone?) and Bard as support (higher saves with inspire Courage or buff spells, please?) were what made parties successful against "boss" monsters. For some monsters, blasting and slashing them in the face just won't cut it. Illithids are supposed to be formidable enemy and PCs are supposed to be scared about loosing their minds when fighting them. They met first one. Now, they should plan what to do if they will meet next. And you should make sure that they will actually plan a strategy. And if that strategy is sane, make sure they'll get what they need to succeed, like spells in Ye Old Magic Shoppe, and decent terrain with a lot of corners.