[RPG] How to homebrew a more priestly divine caster

clericdnd-5ehomebrew

I'm going to DM a new D&D 5e campaign soon, and a player wants to play a priest that's more like how they are in World of Warcraft Priest—focused on healing and spiritual matters rather than a front-line defender of the faith. This would mean he'd be a D&D wizard, as far as equipment goes, but instead of arcane spells, he'd use divine spells.

I guess the cleric would be the closest, so I'm thinking I could use the cleric but take away heavy armor, and most weapon profiencies. But I'd need to give him something to counterbalance, like say, a bonus to AC as holy protection or something? Like maybe this could be some kind of vow, he'd give up some things and get powers.

How can I make this work?

Best Answer

The DMG on page 287 "Changing Proficiencies" specifically explains how to do this. Trade your armor and weapon proficiencies (except quarterstaff proficiency) in exchange for something along the lines of the monk's Unarmored Defense feature.

There's also one other minor change you should make. Your character wants to be a caster, but many of the cleric domains assume you are a melee combatant, and give the player the Divine Strike feature, which improves their melee damage. If the player chooses a cleric domain with the Divine Strike feature, I would also let them trade that for the Potent Spellcasting feature from the Light or Knowledge domain.

It's also worth noting that the Monk's Unarmored Defense feature is significantly less powerful than medium or heavy armor + a shield. The DMG presents this alternative as a guideline, not a strict rule, so you may want to consider giving them an extra +1 or +2 AC on top of the unarmored defense, or if you think that's too much for a backline caster, throw in some other miscellaneous perk instead.