ACKS has removed the "Identify" spell but it has replaced it with explicit mechanics to identify magic items in other ways.
p210 of ACKS: "Sages and other characters proficient in Magical Engineering or Loremastery can identify common or famous magical items simply through their knowledge of such things. Potions may be identified by sipping them, or by consulting an alchemist. Otherwise, an arcane spellcaster of 9th level or greater can identiy a magic item using Magic Research."
p117: "Spell research can identify a magic item. It takes 1,000gp and two weeks to identify a magic item, and a magic research throw is required. Note that potions and common magical items can be quickly identified with the Alchemy and Magical Engineering proficiencies.
Identifying a scroll is different from deciphering a scroll and neither requires expending the scroll.
Identifying
The detect magic spell determines if there're any magic auras in the area on the first round, the number of magic auras and the most potent aura in the area on the second, and where exactly those auras are and how powerful each is on the third. With a successful Knowledge (arcana) skill check (DC 15 + spell level), the caster can determine the aura's school of magic; this check apparently takes no time and is part of the 3rd-round detect magic effect. Doing this would tell the caster only the school of the spell or spells on the scroll.
A 3-round thorough examination of the object while employing the detect magic spell permits the caster to "[i]dentify the properties of a magic item" with a successful Spellcraft check (DC 15 + scroll's caster level). This tells the caster everything about the magic item, with apparently one exception. The caster knows whether the scroll is arcane or divine, what level spell is on it, what level the spell or spells are scribed at, and so on, but identifying doesn't reveal exactly what spell is on the scroll; to do that the caster must decipher the scroll.
These 3 rounds are in addition to the first 3 rounds leading to pinpointing each aura in the area of the spell detect magic. Events happen in order unless stated to happen simultaneously.
(The analyze dweomer spell also reveals these properties, but the word dweomer is difficult to say without laughing.)
Deciphering
To find out which spell is on the scroll (and subsequently be able to activate it) the caster must decipher the scroll, which requires a successful full-round Spellcraft skill check (DC 20 + spell level), a successful 1-minute Use Magic Device skill check (DC 25 + spell level), or the read magic spell.
After the scroll's deciphered, that scroll's always deciphered for that caster. No further checks need be made, and the scroll can be employed normally.
Don't conflate identifying with deciphering. The hairs are fine and difficult to split but the game splits them anyway: When a caster identifies an item's properties, he gets command words, number of charges, and so on (pretty much just like he read the item's description from the book) but not the name of the spell on the scroll; the caster gets that and the ability to activate the scroll from deciphering the scroll.
Note: That's weird and the Pathfinder Role-playing Game buries that on page 490: "The writing on a scroll must be deciphered before a character can... know exactly what spell it contains." This also isn't exclusive to Pathfinder--both the Dungeons and Dragons 3.0 and 3.5 Dungeon Master's Guides have the exact same language in their Deciphering a Scroll sections (pages 203 and 238, respectively).
Note: A solid but dangerous case can be made for skipping the identification step if the caster already knows what he's dealing with, much in the same way someone proficient with a sword can just whack fools with the sword instead of learning its maker, properties, and history before he starts using it. The DM rolls secretly to determine if a character deciphers gibberish via the Linguistics skill, but the player rolls openly to decipher a magic scroll via the Spellcraft skill or Use Magic Device skill, so right there the player will know it's a magic scroll and, if successful in deciphering it, know the spell on it. The character can then try to activate the scroll, but--and this is really a DM's call--the character still won't know any of the scroll's properties (such as it's spell level or the scriber's caster level) because the character's not identified the scroll's properties. Just as Fighter Joe can still take swings with a magic sword without knowing its exact properties, Wizard Jim can decipher a scroll and, if he meets the requirements, cast the spell from the scroll without knowing exactly what's going to happen. I've never seen a player want to do that, but I'd totally let him. That could be hilarious.
Other Tidbits: There are spells that straight-up answer questions and get information; one could possibly use those and make a big pile of information about a scroll. There are feats and classes that are scroll-specific, and those might be useful. I've ignored both because they seem to be beyond the question's scope.
Best Answer
Summary
I have doubts for scrolls. See this other question for more information.
Identification Spells
This is the main solution to identify magic items, whichever their type. The appropriate spells are the following: Detect Magic, Identify and Analyze Dweomer.
Detect Magic and Identify require 3 rounds of observation to finally allow:
It is important to note that the DC uses the Item Caster Level, even for items, such as potions, that reproduce the effects of regular spells.
The only difference between the two spells is that Identify provides a +10 bonus on the Spellcraft check.
It is unclear to me whether the bonus of Identify can also be applied to the Knowledge (Arcana) check.
Analyze Dweomer
This spell can analyze one magical item per round and even reveals cursed items as well as the number of charges when appropriate. Compared to the other spells, this one allows a Will save for attended items.
It is unclear to me whether it can reveal magically trapped items.
Using identification spells on Scrolls and Potions
It is not yet clear to me whether this is possible or not. I want to say yes to both, but I have reasons to doubt for scrolls. See this other question for more information.
Appraise - Is an Object Magic?
Cursed Items
Discovering a magic item is cursed: Spellcraft DC 25 + item's caster level (same roll as identification)
Reminder: Analyze Dweomer does this automatically.
Information Obtained Per Spell
As per Magic Items
Potions - Taste ID
Per RAW, this seems like a rather potent method: it requires no spell, has a slightly easier DC (uses Spell Level instead of Item Caster Level), has no explicit once-a-day limitation.
I would personally houserule in the once-a-day limitation and prevent use of Take 20 (or consider the potion consumed in the process). Alternately, keep the rule as is but add some risk to the method by having dangerous drinkables (or containers).
Scrolls - Deciphering
See this more focused question