[RPG] How to increase the drone’s chance to hit

combatshadowrun-sr5

A drone I have not jumped in has a Pilot rating of 3 and a maximum Targeting of 6, this is a 9 Dice Pool for shooting. How can I increase it? I was not able to find anything like this in the rulebook, but I see two ways:

  1. Increase Pilot value of the drone, but how do I do that?
  2. Add additional modifiers, like Smartgun, Targeting Scope, Tracer. Do these apply?

Active Targeting can be used to decrease the chances of the defender, but then you get back to the original problem, Pilot + Clearsight = 9 at best, vs something around 9-12. Not really good chances, and you wasted a Simple Action.

Best Answer

Upgrading the Pilot program

The simplest solution is to increase your Pilot program, the drones on the core book were all limited to their factory Pilot program (rating 3 or 4), but Rigger 5.0 gave us some prices on more advanced Pilots (p.126). But keep in mind that drones equipped with rating 5-6 are generally military-grade (F) and might cause you some issues.

  • Rating 4: 12R, 3,200 nuyen;
  • Rating 5: 16F, 10,000 nuyen;
  • Rating 6: 24F, 20,000 nuyen.

Using better weapons

Upgrading your weapons will also grant you a few benefits in combat, such as:

  • Laser Sight (CRB p.432), 125 nuyen: This will increase the weapon's Accuracy by 1 point, and add +1 dice to your attack checks. But this is not cumulative with smartgun systems (more on this below);
  • Improved range finder (accessory) (Run & Gun p.52), 2,000 nuyen: This will reduce the range modifiers (CRB p.175) by 1 point;
  • Silencer/Suppressors (CRB p.432), 500 nuyen: This may sound weird, but if the enemy cannot detect where the bullets are coming from, they cannot effectively dodge them or even fire back at your drone (which is really important). Those will apply a -4 penalty on Perception checks to notice your drone. See Surprise (CRB p.194);

Characters who are surprised cannot take any actions that directly affect, impede, or counteract characters who are not surprised. This means surprised characters cannot attack the non-surprised characters, nor can they dodge or defend against attacks from those characters;

Firing modes

I know this is fairly obvious, but using semi-auto and full-auto firing modes will drastically increase the chances to hit a target, as you are effectively reducing their defense pool against your attacks.

  • Burst or semi-auto burst: -2;
  • Long burst or full-auto (as simple action): -5
  • Full-auto (as complex action): -9

With this in mind, grab the heaviest weapon you can that is capable of full-auto as a complex action, and send the same firing command to all your drones. Not only they will have to reduce their initiative in order to gain a higher defense pool, but you might be able to completely negate their defense check by reducing their pool to 0 dice, which means automatic hits with a single success on your attack check.

Sensor targeting

When your drone is targeting, you have two options: Passive and Active targeting. The drone makes a Pilot + Clearsight [Sensor] check in order to find her target, applying a modifier based on the Signature Table (p.184) and check the results based on the type of sensor targeting being used:

  • Passive: You replace the weapon's Accuracy by the drone's Sensor rating. This can help you if you decide to use a cheap weapon like the Colt M23 (Accuracy 4, Damage 9P, -2 AP, 550 nuyen) as most sensors can have up to rating 6. But this is not really why we are here...
  • Active: Now, this is why we are here. This is a Simple action and will make your drone "lock-on" a target. The result of your sensor test will be used as a penalty on the target's defense check. This means that even if you are using the factory sensors (rating 3) and manage to get 3 successes on that check, the target will receive a -3 penalty on all their defense checks against your drone's attacks. The best part is that you don't need to make another sensor check unless the target manages to completely disappear from the drone's line of sight.

Also, keep in mind that for this check to be resisted, the target has to be actively trying to evade your drone. Being Surprised will certainly deny them this chance, and to remove the targeting once it's set, they will need to spend their action to sneak away from your drone. See this awesome video from Complex Action.

Rigger 5.0 adds the option to upgrade your Sensor array (p.123) for rating * 1,000 nuyen, or a single sensor for rating * 100 nuyen. This will replace the original sensor, so it will cost you 4,000 to upgrade from Sensor 3 (factory) to Sensor 4, 5,000 to Sensor 5 and 6,000 to Sensor 6, the maximum available.

About the Smartgun system

All drone-mounted weapons are "smart", you need the weapon to be connected to your drone hardware somehow, and you need software to be able to sense the targets, aim, and fire. But there are ways to make it "smarter", as shown by the Weapon Targeting program example:

[Weapon] Targeting: This is the Gunnery skill, but for a weapon of a specific model. If you mount an Ingram Smartgun, you’ll need an Ingram Smartgun Targeting autosoft for it.

The Ingram Smartgun comes with an integrated smartgun system, which will add +2 to its Accuracy (which is already high enough, depending on the weapon). But note that this will not add any dice from the Wireless bonus, as your drone neither has a Smartlink nor an augmentation that grants the benefits of it. So having a smartgun system is only going to benefit the rigger when jumped in.

However, Rigger 5.0 brings you the Smartsoft program (p.127), which is a rating 3 autosoft (1,500 nuyen) that allows all benefits of the smartgun system for drones. Install it and you can now benefit from +1 to your attacks.

If the weapon isn't smart already, like an Ares Predator is, you will have to either mount an external smartgun system (200 nuyen), or buy a version of that gun that has it integrated (twice the weapon's base price).

Disclaimer

As you might have noticed by now, this all costs a lot of nuyen. And even if you build the perfect combat machine, drones are still fairly fragile. Do you really want to have your drone attracting that much attention during missions? I would advise you against that, as not all contractors are willing to pay for your losses during a mission (if any of them are, actually).

You can easily build up a combat drone that costs up to the 70,000s and will still manage to get shot down by a lucky auto-fire's spray of bullets. For that much nuyen, you could have 4, maybe 5, smaller drones well-armed but rolling fewer dice on their attacks, which would still have a greater damage potential than a single heavier drone.