[RPG] How to introduce an inexperienced player to the FATE combat system

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One of the things that I love about the FATE system is how flexible it is; even given the less than crunchy nature of the system, you have options galore. That's given one of my players analysis paralysis: in combat, she can't really function all that effectively and it's not satisfying to her coming from a very limited gaming background and all of that being DnD 4e where her options are laid out before her.

I'm looking for ways to give a player more structured options during play; sort of a cheat-sheet or combat strategy-guide for the narrative paradigm FATE inhabits. Narrative ideas for storytelling combat are good, but some sort of cheat sheet of structured fight options would go very far in helping her to get her mind around the combat concepts and options.

Any ideas on how I might be able to help her rectify this? She's playing a Red Court Infected in my Dresden Files game.

Update

I took Mxyzplk's suggestion below, and created the Action Cards for the combat options that she had, and it worked perfectly!

If anyone else wants to do this for their FATE game, I've made the Word Templates available, with instructions included.

Best Answer

Write out a starter set of "power cards" on index cards, formatted somewhat like the D&D 4e power cards for familiarity. They can have some normal FATE combat options, and also some tailored to her Aspects - you can make these up yourself, or based on things you've heard her say she'd think her character could do.

After each combat, tell he she "leveled" and give her a blank card to write a new power of her own design on (help for the first couple times). Eventually as she gets more and more and realizes that she is making them up anyway, it'll wean her off them. The second she asks "can I do this, it's not on a card..." you say "Yes!" and think "Hallelujah!"

I will note for posterity that this isn't ideal - ideally the player would catch on to the world of more freewheeling roleplaying without requiring this. But if they've been mentally scarred by restrictive games to the point where they're just not catching on and need structure, which is the scenario the OP presents, then this can work.

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