[RPG] How to keep the mount alive/relevant as a fighter

dnd-3.5efightermounted-combat

I am relatively new to DnD, and the one or two games i've played before have ended at around level 4-5.
I am about to start up a campaign, and I am rolling a Gnome Fighter that is going to focus on mounted combat. I plan on picking up a riding dog.
Now, I am worried about my dear dog Mako surviving long term and remaining useful and relevant throughout the game.
I've been looking into methods, and it seems like Wild Cohort is a pretty good feat to take, but i'm not sure if it will scale well long term since I don't really have any experience. It seems like barding will be key, particularly some enchanted barding as soon as possible.
Beyond that, i'm not really sure what would be best to maintain a decent mount.
I've thought about taking a level of druid for animal companion, since the companions level scales with your highest level class, but my DM maintains XP penalties for multiclassing, so that doesn't seem like it would work unfortunately.

Any general tips, advice, or anything I can get to make my experience as grand as possible?

Just a note, my DM is wanting to limit us to the players handbooks, but anything from another book, I can show him and he will decide if I can use it or not. Basically he just doesn't want anything really extravagant, outlandish, or anything like that, to put it vaguely.

Best Answer

Any general tips, advice, or anything I can get to make my experience as grand as possible?

A gnome fighter, you say? I'd recommend one of two paths, if the halfling outrider, cavalier and whatever other mounty prestige classes aren't available from the complete books.

If you can play lawful good "Dudley Do-Right" do so. Take a level of cleric and worship a lawful/good or lawful good deity and go the path of the prestige paladin (XP penalty, sure, but you did pick a gnome fighter specializing in saddle-beasts, I think this might come with the territory). This will beef up your mount, martial ability, cleric spellcasting ability and not overwhelm you with a large array of quirky special abilities as compared to many other prestige classes. Basically they reworked the paladin into a class with requirements (also did this with bard and ranger) in the Unearthed Arcana rules. There are even paladin alignment variants in case being the "I'll save you Penelope!" type isn't exactly your style. Each still beefs up your mount and can scale with this prestige class option.

If you can play evil I highly recommend trying out the blackguard. They get an ability much like the paladin's mount, in fact they are much like the paladin at their core except for the fact that they're really wicked and require you to be evil. An advantage here is that they are core - straight from the Dungeon Master's Guide. A bit tougher to qualify for feat-wise, but their mount levels based on character level instead of class level. I once houseruled these as a neutral prestige class and it seemed to work well enough for our purposes, maybe your DM could do the same. For the blackguard, the trickiest part would be having five ranks of hide and peaceful contact with a summoned evil outsider.

Perhaps not the greatest or strongest way to manage your mount, but these options are some tried-and-true ways to have fun with it. Aside from class recommendation, I highly suggest the feat spirited charge. Even without a lance, that's a grand charge. Aside from that, see if your DM will allow the leadership feat so you can attract a cohort who can serve as a mount. I like that you want to keep your riding dog as long as possible (instead of treating this NPC companion as a means to an end like some, ugh), but unless your DM will lift the maximum hit dice cap for him he's not going to keep up for much longer if you don't bring in class abilities or something like to augment him.