[RPG] How to keep track of the Moon

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The current phase of the Moon is slightly important in a werewolf game, how do you keep track of it in your game? this seems more problematic for me because I mostly haven't cared much about how much time has passed overall.

Best Answer

In the past, I used one of several methods for moon phases. I've almost always tracked time in play, at least to the day.

Method 1: Tide Table Books

I would pick up (usually for free) leftover out of date tide table booklets picked up at the end of fishing season. I then used that, despite being the wrong year, as the "official" tide and moon phases for that game.

I used this in my VTM games.

Method 2: Randomize.

I used a d8 to pick which phase it was in.
1: New (3 day)
2: Waxing crescent (4 day)
3: Waxing quarter (4 day)
4: Waxing gibbous (4 day)
5: Full (3 day)
6: Waning gibbous (4 day)
7: Waning quarter (4 Day)
8: Waning crescent (4 day)

I then rolled for day within each, using a d3 or d4 as appropriate. Note that this is actually just under half a day long. To correct that, on odd moons of the year, knock a day out of the new moon (for only 2 such days); on even moons, leave it at 3 days.

Note that this is a 30 day cycle. One can also use a d30.
Days Phase
01-03: New (3 day) 04-07: Waxing crescent (4 day)
08-11: Waxing quarter (4 day)
12-15: Waxing gibbous (4 day)
16-18: Full (3 day)
19-22: Waning gibbous (4 day)
23-26: Waning quarter (4 Day)
27-30: Waning crescent (4 day)

Method 3: Let the players pick at the start of the adventure

Sometimes, I'd just have players agree to what the lunar phase was. Then I went into the adventure.

Note that this was something I did running Dragonlance, so there were 3 moons to track... and I just advanced from there. I used a chart from the DragonLance Adventures hardback, and it was 20+ years ago...

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