[RPG] How to kill yourself in 4e

combatdnd-4e

Warning: spoiler about P2: King of the Trollhaunt Warrens. The following explains why I want rules on killing yourself, but isn't critical to the question (with the edit), so don't read it if you will ever run this adventure!

In the last battle of the module, each time the Troll King dies, he reforms next to a cauldron in one corner of the room at the top of the next round. He then has to retrieve his magical eye from an alcove on the other side of the room. The party has to kill the King, grab the eye before he can get it, and drop it in the cauldron to finally kill him. Our party managed to get the eye near the cauldron while the king was locked down by another party member. The GM decided that the King would try to kill himself so he could reform near the cauldron and stop the player from dropping it in.

So, are there rules that govern how to kill yourself?

EDIT: If you didn't read the spoiler, I am looking for ways to kill yourself in the middle of combat. With other enemies that, assuming they know your motives, may want to prevent you from killing yourself.

A few options my group considered:

  • Can you attack yourself with a melee weapon and automatically Coup de Grace yourself, dealing critical damage?

  • Can you forgo your ability-score based defenses (basically like becoming flat-footed in 3.5), allowing your enemies to hit you more easily?

  • Can you voluntarily impose the Helpless condition on yourself by not defending against attacks?

EDIT2: I realize that Rule Zero is a perfectly valid answer to this question, but my group (and my GM) likes to stick to the rulebooks, or at least pull from them if we are inventing a houserule. So with that said, let me slightly rephrase the question:

What's the best way to kill yourself, within the normal rules for combat?

Note: I'm assuming melee attacks only here, no fancy spell-based stuff like walking into your own wall of fire.

Best Answer

I think that for this one you're going to have to step outside of the rules and say that the combatant in question stabs himself in the chest or other extremely vital area. 4e combat rules assume that you want to do damage and not take it; I don't think you are even a legal target for your own attacks. 4e may have tighter and more encompassing rules than earlier systems, but that's no reason to forget Rule 0 when it comes to things that are out of scope for the combat or skill systems.

EDIT: The OP changed the question to be more rules-based, so here's my effort. I'm using the Rules Compendium for this.

  • By the rules, a PC can attack themselves, since MBAs have a target of "creature" and an attack with a range can legally hit someone in your space.
  • It's not even clear that monsters can hit PCs, if you take the most pedantic reading; I cannot find a definition of the legal target set for monster basic attacks. I would assume "creature" here, but that's an assumption.
  • Even if you can blind yourself by shutting your eyes - this requires Rule 0, because shutting your eyes is not a defined action - the total concealment penalty is greater than the combat advantage bonus.
  • You cannot "declare" yourself helpless as such. However, if you could, you could attack yourself with combat advantage; helplessness only results in granting combat advantage and nothing else! A more normal, but Rule-Zeroed, approach would be to say that you cannot attack, in which case you can't attack yourself either.
  • You cannot coup de grace yourself; the rules specify an adjacent target, not one at Melee 1, and the definition of adjacency uses two squares. A Large creature would presumably be adjacent to itself, however, since it is in four squares.
  • None of the other status conditions causes bonuses to damage, and aside from coup de grace, I don't know of any of the normal combat actions that cause bonus damage.

I think the rules-based answer is that you (i.e. the troll) can keep MBAing yourself until you drop, but you can't really go faster than that without Rule 0.