[RPG] How to let players create and move their own tokens in Roll20

dnd-5eroll20tokens

When I run D&D online, I want to delegate to players the control of their tokens.

If one of my players tells me they cast flaming sphere, I want to be able to tell them to go find an image of a flaming sphere and put it on the map as a token.

If one of my players turns into a dire wolf, I want to be able to tell them to replace their token with a dire wolf token with the of their choice.

If one of my players uses summon nature's ally and summons a bunch of critters, I want to be able to tell them to put the critters on the map.

I believe that using the roll20 console I could do this work for the players, but I want to spend my time doing other things – for example, so that I can run the next player's turn while this player generates a moonbeam token.

When I've tried to use Roll20, I always had to create tokens for my players and then delegate them permission to use the tokens, and I frequently got it wrong and had to redo it.

Is there a way to configure Roll20 to let my players create and manipulate tokens of their own?

Best Answer

It appears that you already know how to generate tokens and assign them to player control.

As much as possible you can do this in advance - things that players have control of in their Journal, they can drag and drop onto the screen. For example, I have a player who frequently casts spiritual weapon. I make sure I have an appropriate token for her in the journal before the game starts, and she can drag it to the board when cast. You can similarly make sheets in advance for creatures they might summon with a conjuration spell, or transform into using the druid's Wild Shape feature or one of the polymorph-type spells.

However, for truly on the fly player-creation of tokens, I don't think there is Roll20 support. One possible workaround would be to enable the players as co-DMs on the game, but require them to sign in as players for play sessions. If you wanted them to create or modify a token, you could have them log out, log back in again as a DM, do the work, log out, and then log back in as a player. In one game I DM, I have a player who occasionally acts as my assistant. I ask him to follow that procedure when I need some tokens or terrain put on the board, or a macro written or edited, while I attend to something else. Provided he is not in the middle of his own turn, it is reasonably seamless.

Of course, this workaround assumes that you have players you can trust to not look at things they should not have player knowledge of (unrevealed areas of the map, NPC stats, GM text on handouts, etc.), since having DM powers means they can log in as a DM even when you are not present. In that case, a slightly different workaround is to give them GM powers in one game, so that they can create tokens / characters there, and when you have a chance you can move them to the game in which they are a player. Note that you can have two different games open at the same time. This way they can make the new token when it is not their turn, but you still have to move it over when you have a chance as a DM. Once it is in the game, they can drag it to the board.