[RPG] How to limit the power of “Find Steed” spell when allowing other creatures to be summoned

dnd-5ehouse-rulespaladinspells

Our Paladin just hit 5th-level and he's taking the Find Steed spell. The spell is incredibly powerful: a free mount that never disappears unless it drops to 0 hit points (you can resummon it twice per day with your spell slots), and it can attack while the paladin is mounted on it by allowing it to act independently (see: "fight as a seamless unit").

I am willing to let my player have some fun and fulfill his fantasies by taking up a mount that is not listed in the spell description. However, I am terrified the mount that can be summoned will trivialize encounters of the PCs level.

I was thinking of limiting the steed to a particular CR per level of the PC, how exactly can I do this?

Best Answer

Find steed is an OK spell; I think that you are overstating its power next to other 2nd level spells but you are entitled to your opinion. The basis for mine is:

  • the 10 minute casting time
  • the fact that being able to use a steed is highly situational
  • the relative weakness of the steeds. The best is the warhorse at CR1/2 with AC11 and 19hp it can attack once with +4/11 - if this is being an inconvenience for a 5th-level party's foes (which I doubt) a second level spell or 2 attacks should kill it nicely. If the spell is AoE it will also hurt the paladin.

If you allow your paladin to choose any beast with CR1/2 or less that cant't climb, swim, fly or burrow the spell will not be more OP than the designers' intended.

However, what you are proposing is an entirely radical overhaul of the spell and is closer to what the Druid does with wild shape or the Ranger (revised) does with their beast companion. Essentially, you are proposing to allow a second level spell to do something that it takes an entire class feature to acomplish - this is OP.

If you want to ignore my concerns then I offer the following unplayed, untested and barely thought through ideas:

  1. Play a ranger instead
  2. Sacrifice a paladin ability that scales to get the steed
  3. Allow the spell to work "At higher levels" to summon a steed with a CR up to the spell's level - 2, so a 17th level paladin can use a 5th level slot to get a CR3 beast.