[RPG] how to make a challenging run

shadowrun-sr5

I've been reading a lot of splatbooks, hoping to wrap my head around the whole 'run idea and i've ended up faceplanting a lot of times against a recurring problem.

Whatever good plot idea i have, there's no way the runners will make it out alive.
I mean, you don't piss off one of the big 10 without getting some serious swat team nuking all of your hideouts, same things for anyone you actually are EAGER to run against.

Plus their facilities are Mil-Spec level (and their rules of engagement are even more hostile than regular militaries (Kill on sight, no bullshit))

How are you supposed to design a run for "new" runners?
(the problem is even worse when the players are as green as the runners themselves since they can't easily make-do with little)

Any clues to make decently challenged runs, that makes sense in game, that the players (and runners) would actually enjoy (B&E at McDonalds, HoldUps at a gas station and runs against undefended petshops are not really that interesting when you can go plant a bomb at Shiawase's HQ) where the runners won't be totally destroyed in the followups. (don't mess with the wrong guys, 'cause they'll find you)

Thanks

Best Answer

Major players

Assuming your runners are not Epic(*) powerful, they cannot piss off one of the AAA company enough that they will hunt them down to the ends of the world. Well, they could but it takes effort and skill they do not have. In the same way as myself would find it incredibly difficult to piss off the European Union. It is possible but would be hard. Even, if you did, you can still escape -- see Snowden and the NSA abuse.

(*) By Epic I mean can go toe-to-toe with dragons, Horrors, and have the resources to mess with most nation states. Most often than not, these are not really normal cyberpunk games.

Companies, and governments, and any large organisation is made up of competing individual. All will do their best of cover their tracks and do their best to get blackmail material on others. This is the cyberpunk way. This is where your runners come in: they as deniable black ops for one executive to get dirty on another. Your runners are never against Ares, but are against Bob while having the support of Alice. If the run succeeds, Bob can be pissed but their direct boss Fred might just sack Bob since he's clearly incompetent and put Alice in charge of finding the leak: which she can fake really easily.

If not, someone from an external company can provide shelter just like the freedom loving Russia (wait, what⸮) provided to Snowden. If the leak is big enough, the runners might just use that as blackmail: leave us alone or we'll tell the world about your clown porn fetish!

Your job as a GM is to make sure all those subtle connections and interactions are there.

Street level

Gangs, organise crime, corrupt cops, corrupt politicians, ecological disasters, ... Just read some local news and you'll get a hundred ideas for plots. If you don't want to be too depressed, look at your favourite TV show and ripe the plots out of that: Breaking Bad, The Wire, Bracco, Spiral, ... Hundreds of run ideas right there.

Get your players involved in the design of the game...

No, seriously. Get the players to write the plots for you. Ask them what they would like to do, to explore around their characters. Do they want to rise up as tragic heroes fighting for freedom? Do they want to get money, no matter the cost? Do they want to see deep down the rabbit hole they can travel while retaining their humanity? Do they want to explore racism, cults, and alternate religions?

Involve the players and your plots will become so much better.

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