[RPG] How to make diseases non-trivial

dnd-4egm-techniqueshomebrew

As noted here, diseases in 4e seem more trivial than I think they were intended: they rarely last more than one increment!

What rules can I make/break, or what actions can I take, so that contracting a disease is actually relevant or interesting?

Best Answer

If you are willing to start replacing rule subsystems to improve the drama, then you could take a leaf from the FATE Fractal (see more) and model suffering from the disease with a skill challenge.

Model as Skill Challenge

Since the default rules for skill challenges aren't as good as they could be, try these alternative rules. Diseases should be a complexity 1 challenge under this system.

During play, the skills used would represent the various actions the group takes to deal with the disease (whether it has infected one party member or multiple members). This could range from hunting special herbs with Nature to using Diplomacy to persuade an innkeeper to use a room as a sickroom.

Each failure in the skill challenge would move the infected one step closer to the final state. If the skill challenge fails as a whole - the infected suffers the final state and the disease fades over time. If the skill challenge succeeds, the infected suffers the worst state they reached for a short time and the disease disappears quickly.

Each disease should be different. Creating skill challenges allows you to go into more detail about the struggle with disease and make it more interesting than a few Endurance rolls.