[RPG] How to make players carry a bomb and not know anything about it

shadowrun

So for my first run with Shadowrun 5th edition I want to start with what seems like a simple courier mission to a Yakuza gang. Mr. Johnson has a package to be transported to the rendezvous point with a Yakuza lieutenant. I want the package to look ordinary and almost impossible to identify because it's actually a bomb. I don't want the hacker or mage or anyone in the party to be aware of it because the Johnson plans to make it explode at the rendezvous. A slight malfunction in the device will delay the explosion to when the group is leaving (hurting the unlucky but nothing serious).

So my question is how can I prevent the players to clearly identify the package as a bomb before the delivery? I don't want to simply explain that for some reason the thing is impossible to identify, I want mechanical ways to explain how to hide this from my players.

Is it even possible to hide completely something?

PS: Even though I'm going to play with the 5th edition I don't expect edition-specific answers. An explanation from any Shadowrun official book can work (please identify the book and the page if possible).

Best Answer

The package is a Faraday cage with some magic to make it invisible. The former point is there to stop scans. The latter to stop magical examinations. When opened, the little transmitted inside it goes beep and tells Mrs Drone to release Mr Missile to come to the rescue. If the PCs open it before hand, then the missile goes to where they are. This gives the PCs some change to flee before the missile arrives. Thus you have no need to have a super stealth bomb that is shoddy and does not work. In addition, it should scare the PCs that the opposition has access to military drones.