[RPG] How to make the adventures more bard-inclusive

dnd-3.5egm-techniques

For whatever reason, it seems that no one in my campaigns ever chooses to play a bard. I am beginning to wonder if it has something to do with the adventures I construct as our game's DM. These adventures tend to alternate between traditional kick-in-the-door dungeon crawls and mysteries/political intrigues, so that both the kickass warriors and nuanced tacticians get some play. I rarely, if ever, make use of silence spells. It doesn't seem to matter if I play premade adventures (which might theoretically be unbiased against bards) or my own created ones. I guess this lack of bards bothers me because there are so many great literary examples of bard in the books I've read (eg. The Belgariad, The Name of the Wind) that it seems an obvious choice of character. A bard also would seem to solve the "leadership" problem our parties often have. So, it has gotten me wondering, aside from changing the arguably broken mechanics of the Bard in Dungeons and Dragons v3.5, what are the adventure features and bardic bonuses I can incorporate to make my worlds more bard-inclusive or appealing to bard characters?

Best Answer

When a bigger hammer doesn't suffice, intelligent heroes need to use Guile and Cunning... which sometimes includes talking enemies to death.

The concept of the "face" in role playing games exists because of some problems that cannot simply be solved by beating them to death with a bigger hammer. These problems include: getting paid, finding a gig, explaining that "it wasn't us" to outraged authorities, and all sorts of other... politics.

The need for a face, for a bard, is directly proportional to how much political wrangling the party faces. If getting paid is a matter of dropping a head on a desk somewhere and saying "gimmie my money" and... they do, then there is no need for a bard. If there's a entrenched bureaucracy between your (carried) head and that desk; suddenly there is a need for a bard.

Incorporate political problems and consequent bonuses to make playing the face appealing.

Players should be able to earn greater bonuses, avoid some combats, get assistance, and get paid because of the abilities of the face. So long as the group is willing, this can also include scouting duties and other unsavoury "we don't have a big enough hammer to solve this problem" problems. However, since some people play RPGs to get away from politics, this is absolutely something that must be discussed with the group first.