[RPG] How to make the Observant feat worthwhile, but not boring, in a 1:1 adventure

dnd-5efeatsone-on-oneskills

I've started DMing a one-on-one D&D 5e adventure. The PC took the Observant feat and as a result, has really high Passive Perception and Investigation (20 and 18 at level 1!).

If I use the rules from this question ("if passive perception is higher than the DC, the PC doesn't have to make a roll to succeed"), then essentially every single perception and investigation check in the scenario I'm running is an automatic success.

In a group setting, that'd be OK: this makes the PC better at scouting, which is rewarding and fun, and it's generally nice to be the only/first one in the group noticing things. In a solo adventure, however, I'm afraid that it's going to be somewhat boring. There's less of a "wow" effect to noticing small, hidden details when there aren't people around to be impressed by it.

Should I just stop worrying about it, and simply be OK with my player basically automatically succeeding in every perception/investigation check without thinking twice about it? Or is there a way to tweak the mechanics somehow to make it cooler or more interesting?

Best Answer

+5 isn't that much, there is plenty the PC won't notice (for example, in dim light you have disadvantage on perception checks, that means that in dim light the PC will only have normal perception). The real "wow" factor for a player is that their active perception checks could roll nicely, or cook up a plan that involves lipreading.

I find many people pick Observant, not because they want to be super observant and awesome at spotting things, but because they dislike not being able to spot things, and observant is an insurance policy against that. You could try asking your player "how does observant tie into your character?"