We're starting up a dark ages fantasy game, using some homebrew rules similar to D&D.
As the GM, how can I make weather an important part of the game?
To be clear, I'm not trying to just toss in random weather details that the players will ignore. If I say at the start of each game day that it's "partly cloudy" or "lightly raining", they'll all just ignore it, because it doesn't matter to them. What can I do to make weather really make a difference?
Best Answer
Weather affects the overall atmosphere in the game. To make it relevant, work it into the descriptions of places the PCs visit, people they meet, and challenges they face. Here are just some examples:
Rain
Snow
Drought
...you get the idea. Weather can be used as a random encounter modifier, dice modifier, atmospheric flavor bit, or even a plot hook.