[RPG] How to narrate the Last Breath move

dungeon-world

When a character reaches 0HP, they trigger the Last Breath move. The move has 3 outcomes:

  • Success: They cheat death
  • Partial success: Death offers them a deal
  • Failure: They are marked by death and so they will die, the moment the GM decides

All that I understand, I have problems inserting the move in the descriptions. Mostly because HP is abstract. If I get to the point where a character might die I would like their deaths to be narratively epic. Getting impaled, stomped or burned to death, etc…

Now that I am writing the question I think it might be a good idea to put the move just before the effects. Meaning they would roll last breath "before" getting hit. If they succeed they wouldn't get hit (or not with the same force, they would get to 0HP though). If they fail they would get hit and I would get to narrate the epic death.

But I'm not sure this is the best solution. You kind of lose the 'peering behind the veil' part.

I have no experience with character death. Does someone have some ideas/suggestions? I want death to be epic and flow into the game, but if this happened, I wouldn't know how to act as a GM.

Best Answer

If they fail the Last Breath roll, now treat the character as having an impending epic death (assuming it's warranted in the fiction). The character can keep being awesome, but they (and likely everyone else) know that last hit was fatal and that they're a dead character walking. Save the death for an appropriate moment. An especially good one would be another failed roll on their part: your hard move is their death while barely but heroically managing to accomplish whatever they were attempting.

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