[RPG] How to optimize epic progression for an arcane/divine spellcaster

character-advancementdnd-3.5eepic-tier

My player has decided to play an arcane/divine spellcaster. He has just completed progression of an arcane hierophant and is advancing next 7 levels in mystic theurge class.

The campaign will end up with the player characters over 30th level. As a beginner gamer, he often asks for advice, however this case looks troublesome.
I guess, he could advance up to 10th level of a mystyic theurge, which would be kind of a poor choice, as he only increases the arcane and divine spellcaster levels. Epic mystic theurge looks awful with it's alternately arcane/divine progression, even though it provides one bonus epic feat.

Is there a way to increase both Arcane along with Divine spellcaster levels and gain other benefits like extra uses of turning undead or bonus metamagical feats?

The player is currently Neutral Good Human Cleric 3/Wizard 3/Arcane Hierophant 10/Mystic Theurge 2.

Materials from Dragon Magazine and published third parties are acceptable.

Best Answer

Unless this character happens to have the Death domain, arcane hierophant and mystic theurge are the only classes that advance an arcane class and a divine class simultaneously. Even if he or she does have the Death domain, the class that requires it, the true necromancer, is awful, though it does dual-advance arcane and divine spellcasting (10 levels advance both, 2 levels advance arcane only, 2 levels advance divine only; yes, it is a 14-level class).

However, we can trick our way into a bit more dual-advancement: ultimate magus advances two classes, a spellcaster who prepares arcane spells from a spellbook, and a spellcaster who casts arcane spells spontaneously.

  • The wizard prepares and casts arcane spells from a spellbook; that’s no problem.

  • The cleric prepares divine spells, obviously, right? Weeeellllll.... they have a class feature literally called “spontaneous casting,” not even the sorcerer does that. And the Alternate Source Spell feat from Dragon vol. 325 lets you use your divine spellcasting for arcane spells and vice versa, so with that feat, the cleric class is casting some arcane spells. And that can include the cure spells they spontaneously cast. So the cleric in this case can spontaneously cast arcane spells. That... is what ultimate magus asks for.

So that gets us in. The wording of the actual spellcasting class feature of the ultimate magus is a little trickier: it specifies that it advances “a spontaneous arcane casting class to which you belonged before adding the prestige class level.” Does cleric now count as a “spontaneous arcane casting class” due to spontaneous casting and Alternate Source Spell?

That question has already come up before: Alternate Source Spell making cleric count as arcane, spontaneous casting making cleric wizard count as spontaneous. In both cases, I go through the problems, specifically that we have zero definition of either of these two terms. In both cases, I recommend against allowing it—but both cases were asking about trying to have a dual-advancement prestige class double-advance a single class. That definitely shouldn’t be allowed. But allowing ultimate magus to advance cleric and wizard? That seems fine to me.

So my recommendation is to allow the player to use ultimate magus here. I would probably not even make them take Alternate Source Spell, though it could be a useful feat for them to have in any case (particularly if they also have Practiced Spellcaster for both cleric and wizard, which they absolutely should).

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