[RPG] How to optimize playing a sentient wolf

classoptimizationpathfinder-1e

I was invited to a savage themed campaign recently that features shamans, cave monsters, and all that prehistoric goodness.

I'm going to be playing an awakened wolf named Virginia, and have no idea how to build her since she doesn't have hands. The wolf's stats aren't stellar, and I have a level adjustment of 2 to work with as determined by the DM. I'm going for a physical attacker role since wolves suck at everything else. I will be starting at level 5.

Pathfinder material only if you don't mind.

Best Answer

Hands!? We don't need no stinking hands!

Play to your strengths! Choose classes that give bonuses to damage, or allows you to better trip people. (This is assuming the DM lets you have the trip ability mentioned here, and that you're just taking the monster and playing it as a character. If that's not the case, ignore everything about trips in this answer!) More trips give other party members a better chance of doing their damage, which will be greatly appreciated. This is especially true at low levels, where chance plays a much larger role in a party's success.

Barbarian

Yes, be a barbarian! No hands required! I'm assuming you're proficient with your bite attack. The bonuses to rage would be amazing! It's not like you can switch weapons (no hands, just teeth), so getting things which amps up your strength amps up your damage! Since you're a wolf, and naturally have a bite attack, you add 1-1/2 your strength to attacks. Plus you've already got trip from your wolfi-ness, plus a nice bonus to tracking.

Ranger

Nice hit dice. Favored enemies will help you do damage. This class also plays to the strengths of wolves, like tracking, making you more valuable than just a big damage-dealer. Combat Style? Well, if you include the natural attack style as an option, things are looking pretty good. Spells may be an issue. Additionally, the class works well in wild areas.

Dip Into Rogue?

Sneak Attack only requires flanking. You don't need hands to do that! Extra damage dice is nice, but static bonuses to damages results in more consistent damage. Additionally, hit points may be an issue.