[RPG] How to plausibly let the Runners escape an Ares Corporation facility

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I am gamemastering a Shadowrun 4 adventure (fan-made) and have maneuvered myself into a situation that I don't know how to get out of. I do not have much experience as a GM, only as a player, and I am not deeply familiar with the Shadowrun world.

The Situation

The PCs were hired to find a missing person and broke into the person's workplace. There they found a secret underground facility of the Ares corporation and grabbed important documents to sell them. Together with the documents, they also took a locus (magical device that allows using ley line energy).

When the PCs went back to the elevator, Ares personnel were already there and held them at gunpoint. A Johnson showed up and demanded return of the documents and offered a large sum of hush money plus safe conduct out of the corporate extraterritorial compound.

The PCs insisted on being allowed to leave the compound first before returning the documents. During this conversation, the PCs copied the data to a drone that was also within the compound. Then, they threatened the Johnson that the drone would publish all the data if something happened to them.

The Johnson didn't want to be blackmailed and fired an EMP grenade, destroying the drone and all PC comlinks. After that, one PC went crazy and killed the Johnson.

The Problem

I told the players that there are many security guards and it wouldn't be wise to start a fight. I don't want to kill the PCs, because although what they did was stupid, it was only one PC's single action that the other PCs couldn't really prevent. Also as an inexperienced GM I'm unsure whether the situation is partly my fault.

How can I let them escape (barely) alive without making Ares look totally incompetent?


Additional Info

  • We are playing roughly in the middle between Pink Mohawk and Mirror Shades styles. The PC who killed the Johnson usually does not tend to unnecessary violence.

Best Answer

You could easily argue there's no way those runners are getting out of there under their own power. However, that doesn't mean that they all have to die and the end of the campaign. Here's how I would deal with the situation as you describe:

Don't let them escape - have Ares turn them into an asset.

Have the guards fight them with non-lethal ammunition and tactics, such as Stick-n-Shock rounds. Incapacitate the PCs - they're unconscious, and at Ares' mercy. However, the party has just demonstrated a willingness to resort to extreme violence even in the face of very difficult odds, which makes them exactly the right sort of group to throw at a certain kind of corporate problem that you don't mind being dealt with in a very loud and unpleasant way. Remember that, in general, the corps tolerate the existence of shadowrunners because they need them to do deniable dirty work.

Now... maybe the Johnson isn't really dead. Medical technology is very advanced in the SR setting, after all, and he could be resuscitated if a DocWagon team gets there fast enough. Or maybe he is dead, and there's a different high-ranking Ares suit you have to bring in for this. Either way, the suit recognises the potential in having this team as an asset for a certain kind of job - so they install some leverage (such as the cranial bomb augmentation) in the unconscious runners. When the party finally come to, they're all strapped in to a transport, toting some shiny new gear and being given the details on the secret Aztech facility in the jungle they are compelled to do their very best to destroy, on pain of cranial bombing.

This way, you get to impose a consequence for how badly they screwed up the run - which is only fair, as by the sound of things they really made a mess of it by making a series of unwise decisions and demands - but you don't have to kill them, and the party gets to keep playing the actual game and doing cool Shadowrunner things - they're just under the thumb of a megacorp. There's a lot of places you can take it from there depending on what the players enjoy; that might be a series of runs at the behest of their new Ares "employers", or maybe an exercise in the party figuring out how to free themselves ASAP. Maybe they use the situation to get in deep with Ares, all the while planning to eventually free themselves and turn the tables on them. Either way - you get to give them a serious consequence without killing the game, and open up new opportunities for the story.

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