[RPG] How to play a character who is scared without disrupting the gameplay

fearroleplaying

I'm playing a character in a DnD setting who decided to become an adventurer because it sounded like fun, not seriously considering how dangerous it would be. Our DM has us running a campaign with a wonderfully antagonistic storyline where our party has unwittingly tangled itself in a battle with elder gods that are vastly more powerful than the party is. The result of this for my character is that he is deeply in over his head and is absolutely, constantly terrified. Eventually, I want to roleplay my character overcoming his fears and becoming confident in the face of danger, but he's currently at the point of coming to terms with what he's gotten himself into.

I'm not sure how to roleplay this effectively. If interacting with the other players wasn't a concern, I would have probably had him run away from the adventure by the point the campaign is currently at, but that would be an egregious case of my-guy syndrome. Sticking with the party, I've frequently had my character become paralyzed with fear or overreact to other characters' decisions that he believes put him in more danger. I'm nervous that this could quickly become annoying for the people I'm playing with. In other situations, my character simply handles combat well, but I don't think this is an accurate reflection of his emotional state.

How can I roleplay a character who is feeling deeply afraid of what's going on around them without disrupting the game for the other players in my group?

Best Answer

You seem to indicate that his fear is so overwhelming, that it is drowning everything else out at the moment. But that is solely your decision. Just as his actions, his emotions are also in your hands. So this situation will end by you deciding to end it.

This does not mean that he will have to stop being afraid. Some would say that bravery is not the lack of fear, but that you keep going in spite of fear. How do you do that? You take out "overwhelming" from "overwhelming fear". Find something that is more important to him than saving his skin. The classic examples being "saving the world" and "protecting my loved ones", but you can invent your own.

You can still display your fear. You will most likely be the one to encourage planning and preparing a lot, being acutely aware of the dangers. If you can go fight something or reserch a ritual to banish it, you will vote to go to the library.

Later on you could even decide that he has overcome his fears, but then it will be character developement and can lead to emotional moments, instead of feeling like "he is finally doing what everyone else is". Imagine the scaredy-cat who has never willingly entered melee and has woken up sweating from nightmares on multiple occasions kneeling down beside the unconscious fighter and taking up the only magical sword that can stop the darkness from outer space, screaming and charging defiantly at it: "You. Will. Leave. Them. ALONE!".