[RPG] How to play a shy character and still get involved in play

group-dynamicsroleplayingsavage-worlds

If it helps, a bit of background: I recently started playing a game of Savage Worlds. In this game our characters are a group of misfits at a high school in America that are kinda like the gang in Scooby Doo. The character I created is good at some stuff but is only confident when doing that, the rest of the time she is really shy (this was accidental but I liked the idea and played on it a bit more).

The problems I have found are: A) I'm naturally quite a loud person so I'm not sure how to play a quiet character; B) whilst trying to look up A I found a lot of answers that encouraged playing her as quiet and unwilling to talk to new people. However, if I play her quiet, I don't know how to then get involved.

Does anybody have any ideas for A or B?

Best Answer

To add on to @mxyzplk's answer (particularly part 2):

Be Descriptive

You have to remember that (depending on the group/player, of course) a lot of what brings a character's personality out is their dialogue; if your character is shy and you're focusing on the 'quiet-shy' angle of that, you need to make sure that you're bringing out a similar amount of personality through descriptions of your actions instead.

A shy character isn't a blank mask standing alongside the party and is still going to have reactions to things going on around them, even if it isn't spoken aloud in character- describing how your character physically/emotionally reacts is going to be key to still feeling like you're present at a scene (both to yourself and to the other players/the GM) and letting everyone else continue to interact with you.

Basically, make sure the shyness stays as part of the character, and don't let it extend to yourself at the table.

Another important point to remember is that 'shy' is different from 'mute'; There are still going to be times when you have to/are motivated enough to talk to someone. Remember to keep your character's shy personality in mind even in these situations, when appropriate. As a few examples, though hardly the only way(s) it could be approached:

  • Make sure you describe yourself as being something along the lines of noticeably hesitant/nervous when approaching a conversation your character wouldn't be comfortable with.
  • Intersperse occasional extra nervous phrases/pauses throughout your speech ('Um's, occasionally getting a sentence tangled up in nervousness, etc.).
    • Side note: I like the idea you provided of the character coming out of their shell when doing something they're confident with. Something like this will help make the contrast between those times and the normal, more shy discussions more noticeable. You could even use this to effect in normal conversations if you think your character's getting less nervous with whoever they're talking with as the conversation goes on.
  • Their reactions to social conflict may be different compared to the more outgoing people around them; Wincing when someone suddenly gets angry rather than trying to diffuse a situation/getting angry back, trying to quietly convince the party to avoid or leave a difficult social situation entirely, trying to end a social situation as quickly as possible if they're the focus, etc.

Also worth noting is to make sure that the shyness doesn't overextend itself into parts of your character that it shouldn't apply to- if they're only shy, and not just generally nervous/anxious about things, it shouldn't come through nearly as much in a non-social situation. A shy character can still be bold and take action.